- This topic has 9 replies, 5 voices, and was last updated 17 years, 9 months ago by mikazuki.
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May 31, 2006 at 4:49 am #30582AnonymousGuest
Well, I bit the bullet and made a blog. Renderosity is cool for posting my pics, but I wanted something with more free-form commenting and feedback…
GLHTurbo's Muscle Mavens
http://glhturbo.blogspot.com/
Front page will be SFW, but some links will be NSFW (they will be labeled as such)Not much there for today, since it is Day 1, but I will be posting more, including catch-up with my request list!
Thanks all, and let me know, here or on the blog!
May 31, 2006 at 5:01 am #30583ultimatealienParticipantnice blog 🙂
May 31, 2006 at 10:16 am #30584mikazukiParticipantIt's kick-started by Kika, so that must be good.
May 31, 2006 at 11:23 am #30585VicParticipantNice blog turbo, keep on goin'.
June 1, 2006 at 9:11 pm #30586AnonymousGuestShamless Plug:
I updated today with my new character, Carina … Posted three WIPs, and a final render… check her out! http://glhturbo.blogspot.com/(Mods, let me know if I'm out of line with this self-promotion)….
June 7, 2006 at 5:12 am #30587AnonymousGuestA couple of finished renders of Carina, along with a portrait, and some notes on how I got bit by the muscle-bug 🙂
Let me know what you think!!!
June 7, 2006 at 6:07 am #30588mikazukiParticipantSeductive 🙂 The skin and lip textures are very nice. The eyes still look a bit globe-ish though.
June 7, 2006 at 7:24 pm #30589TigersanParticipantSome piece of advice… I noticed that your characters are have a lilbit
jagged meshes. Have you turned on the "Smooth Polygons" option ?
if Daz's Studio doesnt have it, Switch to Poser6 :). Other than that
awesome work as always, great progress, and i like the textures.June 7, 2006 at 8:20 pm #30590AnonymousGuestThanks for the feedback …
Bee, not sure what you mean by "globe-ish" … lack of details? or shape? I'm constrained to the shape of the model, which I cannot easily change. Also, the texture is a 3rd party, so any lack of details are due to that texture …. I find that many people do eye textures with FAR too many veins, resulting in a bloodshot look that I do not like…
Tigersan, thanks… I'll look for that option, but I doubt it exists. I'm pushing the limits of Victoria3 and She-Freak2, so the polygons are popping out a bit … I usually go over them in postwork and smooth them out. The posts were just raw renders, no postwork. I cannot afford Poser, so I'm going to stay with DAZ… 🙂
June 7, 2006 at 9:10 pm #30591mikazukiParticipantthe shape, like a sphere…. so I guess that can't be helped ^^;
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