Blog Update 06/06/06

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  • #30582
    Anonymous
    Guest

    Well, I bit the bullet and made a blog.  Renderosity is cool for posting my pics, but I wanted something with more free-form commenting and feedback…

    GLHTurbo's Muscle Mavens
    http://glhturbo.blogspot.com/
    Front page will be SFW, but some links will be NSFW (they will be labeled as such)

    Not much there for today, since it is Day 1, but I will be posting more, including catch-up with my request list!

    Thanks all, and let me know, here or on the blog!

    #30583
    ultimatealien
    Participant

    nice blog 🙂

    #30584
    mikazuki
    Participant

    It's kick-started by Kika, so that must be good.

    #30585
    Vic
    Participant

    Nice blog turbo, keep on goin'.

    #30586
    Anonymous
    Guest

    Shamless Plug:
    I updated today with my new character, Carina … Posted three WIPs, and a final render… check her out! http://glhturbo.blogspot.com/

    (Mods, let me know if I'm out of line with this self-promotion)….

    #30587
    Anonymous
    Guest

    A couple of finished renders of Carina, along with a portrait, and some notes on how I got bit by the muscle-bug 🙂

    Let me know what you think!!!

    http://glhturbo.blogspot.com/

    #30588
    mikazuki
    Participant

    Seductive 🙂 The skin and lip textures are very nice. The eyes still look a bit globe-ish though.

    #30589
    Tigersan
    Participant

    Some piece of advice… I noticed that your characters are have a lilbit
    jagged meshes. Have you turned on the "Smooth Polygons" option ?
    if Daz's Studio doesnt have it, Switch to Poser6 :). Other than that
    awesome work as always, great progress, and i like the textures.

    #30590
    Anonymous
    Guest

    Thanks for the feedback …

    Bee, not sure what you mean by "globe-ish" … lack of details?  or shape?  I'm constrained to the shape of the model, which I cannot easily change.  Also, the texture is a 3rd party, so any lack of details are due to that texture …. I find that many people do eye textures with FAR too many veins, resulting in a bloodshot look that I do not like…

    Tigersan, thanks… I'll look for that option, but I doubt it exists.  I'm pushing the limits of Victoria3 and She-Freak2, so the polygons are popping out a bit … I usually go over them in postwork and smooth them out.  The posts were just raw renders, no postwork.  I cannot afford Poser, so I'm going to stay with DAZ… 🙂

    #30591
    mikazuki
    Participant

    the shape, like a sphere…. so I guess that can't be helped ^^;

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