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Author Topic: How do you morph?  (Read 1891 times)
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fbbsare2hot
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« on: Aug 07, 2007, 11:41 AM »

Could someone give me some basic instructions on how to morph. For example:


Take this picture, add some abs, biceps and generally more muscle to it.

I have Adobe Photoshop CS3.
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ScottG
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« Reply #1 on: Aug 07, 2007, 12:10 PM »

Well, all I've ever used is GIMP.  I know I don't use it to it's fullest extent, but I've heard other people use it as well.  I'd be interested to know what program jdm022 uses though.

On a side note, where did you get that amazing avatar?
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« Reply #2 on: Aug 07, 2007, 12:15 PM »

Back when I dabbled in morphing I used GIMP exclusively.  I just found it more intuitive than Photoshop.  Some of my morphs ended up posted here at one point, you can check them out and I assure you that any limitations you see are of the user not the program.

And I agree with ScottG, the girl in your avatar is awesome.
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« Reply #3 on: Aug 07, 2007, 12:24 PM »

CS3 probably has some new funky features you can use for morphing. But at least in PS7, one of the basic morph tools is Filter > Liquify. You can try playing around with that until someone more versed in morphing replies. Also, there are different techniques to achieve different effects. If you want just a simple bulge, then Liquify can do the trick. If you want extra definition, then you might have to add it in yourself using paint tools or cut&paste bodybuilder parts onto the models' heads. Good luck!
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fbbsare2hot
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« Reply #4 on: Aug 07, 2007, 12:32 PM »

Well, all I've ever used is GIMP.  I know I don't use it to it's fullest extent, but I've heard other people use it as well.  I'd be interested to know what program jdm022 uses though.

On a side note, where did you get that amazing avatar?
Unfortunately, the girl in my avatar is a morph  :'( I did not morph it, it's a screenie from YouTube, hence the bad quality. But it's not one of those crazy muscular morphs, this sort of physique is possible in reality. Let's hope there is someone that looks like her out there.  Smiley
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« Reply #5 on: Aug 10, 2007, 10:36 AM »

Unfortunately, the girl in my avatar is a morph  :'( I did not morph it, it's a screenie from YouTube, hence the bad quality. But it's not one of those crazy muscular morphs, this sort of physique is possible in reality. Let's hope there is someone that looks like her out there.  Smiley

Oh that she were real. Roll Eyes
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« Reply #6 on: Aug 10, 2007, 11:45 PM »

For my Amazon GTS collages and Gammazon montages, I use Paint Shop Pro . . .  Wink  Grin  Cool
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« Reply #7 on: Apr 03, 2008, 07:02 AM »

I've only done a few with GIMP (or with any editor for that matter), but here is the general procedure I use:

[1] Separate the body parts into layers
[2] (Optional) Trace an outline of each part's warp, and make that the new mask of each part's layer.  I don't always do this, but it sometimes helps to keep everything in proportion.
[3] Use Filters->Distorts->IWarp on the parts until they fill the outline mask of each layer.  Mostly move and grow, with the "Bilinear" checkbox unchecked.
[4] Blur or smudge over any abnormal lines or shadows that result from the initial warp.
[5] Use bump maps (Filters->Map->Bump Map) for veins and extra muscle definition.  I usually just do a global layer for the veins, with the mask fading to transparent as a vein becomes less visible.  Bump maps take a little time to learn to use, but they are very useful.  Also, both vein and muscle  addition layers should use "Hard Light" or "Soft Light" as the blend method.
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