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Author Topic: My Second Life Pix of My Huge Muscular Avatar, Part II (NSFW)  (Read 1685 times)
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ericf989
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« on: Jan 15, 2008, 03:25 AM »

Here's part II of my SL pix.  The Unknown pic is of an avatar named Debbie, I think.

Have I successfully tempted folks here to play SL, yet...?  Smiley

Ask any SL questions, either in this thread or PM me on this Forum & I will happily try to answer them. 

Enjoy!  Cheesy

Later,

Eric F., EnhanceMan


* Buffy Numanox_05.jpg (94 KB, 1024x712 - viewed 215 times.)

* Buffy Numanox_06.jpg (91.32 KB, 1024x712 - viewed 185 times.)

* Buffy Numanox_07.jpg (58.44 KB, 1024x712 - viewed 242 times.)

* Unknown_01.jpg (105.03 KB, 1024x712 - viewed 295 times.)
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Markus Rieder
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« Reply #1 on: Jan 15, 2008, 11:08 AM »

Yes its Debbie Lubezki :-)
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Phil442
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« Reply #2 on: Jan 15, 2008, 05:39 PM »

Hey ericf(Buffy), nice pics. -_^  I would like to confirm that there are many amazing things, like Buffy, to see on sl.  Beyond that, there is also the opportunity to meet and talk to other people with similar interest and tastes.  Thanks for the great photo's Buff, continue the good work.
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Lupus14
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« Reply #3 on: Jan 16, 2008, 01:33 AM »

Looks kind of strange. As if she didn't have any feet. The difference of color of body and hands/face make it look like she is wearing a stuffed suit.
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Tigersan
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« Reply #4 on: Jan 16, 2008, 02:12 PM »

Looks kind of strange. As if she didn't have any feet. The difference of color of body and hands/face make it look like she is wearing a stuffed suit.

Well feet part is simply the SL error whe nyour feet dig into the ground a lil and she simply didnt fix it before taking photos... Second SL is made that way as far as lighting
The objects light up more than avatar skin so in dark place objects are actually going to become darker and in the place where you have artificial light sources, objects
become much lighter than the skin....  simple... and unfixable unfortunately, unless LindenLabs is going to fix it...
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Amazon Lover
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« Reply #5 on: Jan 17, 2008, 09:02 PM »

I've got to say, that's pretty impressive!

You know... this gives me an idea... if someone REALLY wanted to push the envelope with muscular avatars to their FULL potential, one would make what I hear are called "Macro" avatars.  Supposedly, these avatars are far, far, FAR taller than your average avatar, thanks to a script that allows you to walk around several dozen feet above the ground.  Theoretically, you could make yourself a giant, 3-story-tall muscle-body and keep your regular avatar head.
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Tigersan
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« Reply #6 on: Jan 17, 2008, 10:32 PM »

I've got to say, that's pretty impressive!

You know... this gives me an idea... if someone REALLY wanted to push the envelope with muscular avatars to their FULL potential, one would make what I hear are called "Macro" avatars.  Supposedly, these avatars are far, far, FAR taller than your average avatar, thanks to a script that allows you to walk around several dozen feet above the ground.  Theoretically, you could make yourself a giant, 3-story-tall muscle-body and keep your regular avatar head.

Yes but you have to know that the objects-muscles i make on my models are attached to specific body parts.
So arm object is attached to arm join, forearm to forearm, chest to chest... etc...etc...  What allows smooth movements
and playing animations just as normal avatar does. In Macro avatars they are not organised that way.
They are groupped all together or in couple separate groups attached to spine or other main pivotal
point of the body, and Script is responsible for "sorta" movements... Im saying sorta because i cant call those
movements its just sad, its jagged its laggin whole sims... Why ? because script that detects you have pressed
a forward cursor starts to move, rotate all the prims that are in the leg (something about 100 usually, with
muscle avatars even more) to resemble bending knee or hip and that process is very jagged, lagged, and slows
everything around down...Animations we have in the game are no use as well. If you play an animation your
little skeleton with the (original size) avatar will do it, but its dug deep down the giant objects (prims) and you wont see it...
Scripts only detect cursors being pressed and thats it. That is and explanation why theres not so many
people that use it, and noone even bothers to perfect it because its impossible, if 2 of those Macro avatars
entered sim its almost crashing...
« Last Edit: Jan 17, 2008, 10:39 PM by Tigersan » Logged

ericf989
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« Reply #7 on: Jan 18, 2008, 01:41 AM »

I've seen giant fbb macros in SL.  They're cool, but they're like parade floats.  Can't do anything with 'em...

Later,

Eric F., EnhanceMan
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