I've got to say, that's pretty impressive!
You know... this gives me an idea... if someone REALLY wanted to push the envelope with muscular avatars to their FULL potential, one would make what I hear are called "Macro" avatars. Supposedly, these avatars are far, far, FAR taller than your average avatar, thanks to a script that allows you to walk around several dozen feet above the ground. Theoretically, you could make yourself a giant, 3-story-tall muscle-body and keep your regular avatar head.
Yes but you have to know that the objects-muscles i make on my models are attached to specific body parts.
So arm object is attached to arm join, forearm to forearm, chest to chest... etc...etc... What allows smooth movements
and playing animations just as normal avatar does. In Macro avatars they are not organised that way.
They are groupped all together or in couple separate groups attached to spine or other main pivotal
point of the body, and Script is responsible for "sorta" movements... Im saying sorta because i cant call those
movements its just sad, its jagged its laggin whole sims... Why ? because script that detects you have pressed
a forward cursor starts to move, rotate all the prims that are in the leg (something about 100 usually, with
muscle avatars even more) to resemble bending knee or hip and that process is very jagged, lagged, and slows
everything around down...Animations we have in the game are no use as well. If you play an animation your
little skeleton with the (original size) avatar will do it, but its dug deep down the giant objects (prims) and you wont see it...
Scripts only detect cursors being pressed and thats it. That is and explanation why theres not so many
people that use it, and noone even bothers to perfect it because its impossible, if 2 of those Macro avatars
entered sim its almost crashing...