Does P2E game advertising really work for new games?

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #178274
    zurirayden
    Member

    I keep seeing new play to earn games pop up every week, and honestly, most of them disappear just as fast. That got me thinking the other day while scrolling through a forum thread: does P2E game advertising actually help new blockchain games get real players, or is it just noise? I’m not asking as a marketer or expert, just someone who’s tried launching a small game project and watched the numbers very closely.

    Pain Point
    When I first got involved with a small P2E project, the biggest problem wasn’t building the game. It was getting anyone to care. We had a working demo, some early testers, and a Discord server that felt way too quiet. Everyone kept saying “just advertise it,” but that advice felt vague. P2E game advertising sounded expensive, risky, and kind of spammy if done wrong. I also worried that ads would bring the wrong crowd, people just looking for quick rewards instead of actually playing.

    Personal Test and Insight
    So we tried a few things, nothing fancy. First, we relied mostly on organic posts. Reddit, X threads, Discord groups. That helped a little, but growth was slow and inconsistent. Some days we’d get a few signups, other days nothing. It felt like shouting into the void.

    Later, we experimented with small paid placements focused on P2E game advertising . We kept budgets low on purpose because we didn’t want to burn cash. What surprised me was that ads didn’t magically solve everything, but they did one important thing. They brought visibility. People who had never heard of our game suddenly started asking questions. A few even stuck around and became active community members.

    What didn’t work was pushing ads without context. When ads just screamed “earn rewards” they attracted users who bounced fast. But when the message felt honest, like explaining the game loop or what made it different, engagement improved. That’s when I realized P2E game advertising isn’t about hype. It’s about matching expectations.

    Soft Solution Hint
    From my experience, P2E game advertising can work, but only if you treat it as a support tool, not a miracle fix. It seems most effective when paired with community building and clear communication. Ads help people discover you, but they won’t make them stay if the game or message feels off.

    I also noticed that targeting matters a lot. Broad ads felt like wasted effort, while ads shown in places where people already understand blockchain games performed better. That’s where learning more about how P2E and Web3 marketing actually works helped me avoid rookie mistakes. I found this breakdown on P2E Game advertising useful because it explained the mindset of players rather than just ad formats.

    What I’d Tell Other Devs
    If you’re a new dev or part of a small team, don’t expect P2E game advertising to carry your launch alone. Think of it more like fuel. If the engine isn’t ready, fuel won’t help much. Test small, watch how users behave, and adjust your message based on who actually sticks around.

    Also, don’t be afraid to pause ads if they’re not working. We stopped and restarted multiple times, tweaking what we said and where we showed ads. Each time, we learned something new. Over time, that learning mattered more than the money spent.

    Final Thoughts
    So is P2E game advertising effective for new blockchain games? In my opinion, yes, but only in a realistic way. It won’t create instant success, but it can open doors if used thoughtfully. For me, the biggest win wasn’t downloads or clicks. It was finding players who actually cared enough to stay, give feedback, and play again.

    If you’re on the fence like I was, start small, stay honest, and treat advertising as part of the conversation, not a loud announcement. That mindset made all the difference for us.

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.