So.. what makes the art?

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  • #27954
    Lu
    Participant

    I haven't been posting my pics here, I don't know if anyone would've noticed, though I do keep coming here to look at the art and leave comments where I think they're due..
    Still, I just wonder what makes an artist these days. I can never be as good in the eyes of some probably because of what I draw, and it just gets me down. I know there are people that like what I do and I know there are people who don't want me to quit. So many people tell me to do what I feel I wanna do- and that's what I do- but will I ever be really that good? Seems when I take that advice and do what I wanna do they lose interest automatically.
    People say they don't like to think of art as a popularity contest but when you post it on the net that's how you tend to feel. There are so many people above me and better than me and they get so much praise and recognition and it's frustrating.
    So… what is it that makes the art to you guys?
    Is it content? Is it style? Is it the characters behind the pictures? It it story lines behind the characters?
    (I know majority for this forum would be content.. but that's not the point- I'm speaking generally aswell)

    #27955
    Tolan
    Participant

    Wow…that was quite a thought provoking post there.  I think that there's no real ONE answer to it either.  Depends on what you're looking at it for.

    If you're wanting quick laughs, then strip comics are probably the best…  if you're wanting really deep storylines, then that just depends on where you look.  I know there are some of those in strip comics as well, but usually don't come right out and give you a story to get you to push the "next" button.

    I myself don't really care much for bondage.  I admit that I've come across some that I've liked, but not too many.

    You're one of my favorite artists.  I rank you up there with some of the top comic artists from Marvel/DC/etc.  Your type of work/style isn't accepted that much, unfortunately, but I feel that soon it will be.  I mean…  10yrs ago (when I first saw a muscular woman) to even lift weights was a no-no….  but now there are teenagers getting into it.  I think that it's just a matter of time.

    You many not be in the main stream…  but you're still an excellent artist.

    #27956
    Mr.Shhh
    Participant

    When it comes to the drawings that are posted on these boards, I feel it isn't the skill depicted that I'm attracted to, but the content.  If what someone is drawing jives with my own tastes, then I'm an automatic fan – simple as that.  It's also a lot of fun to watch an artist grow and improve.  It might be small steps, or it might be drastic.  Either way, "doing your own thing" is the best advice anyone can give.  Fans might not be vocal, but you can bet they're there.  Plus, we're ultimately doing this as a way to explore our own interests.  If an artists is seeking noteriety, they should probably start by picking a more mainstream subject matter  :wink:. 

    #27957
    Number6
    Participant

    I suppose one way to put my interpretation for artwork is this: content will get me to look at (and enjoy) an image, the art style of that image will have me checking out more content, and an accessible, progessing story will completely hook me.
    For me, your work has been consistently great…while I enjoy the big muscles and big boobs most of all, I'll look at anything you've posted, as the characters and poses are quite expressive and always interest me.  Unfortunately, while I understand some things about, say, your "Lu" character (some kind of half-demon breed, uses a "mutagen" compound I believe), I don't know a whole lot…I haven't found a lot of info or a storyline/bio/background about her (I may just be dense, since I'm a novice at finding archived stuff at DeviantArt).  So, while artwork of Lu (and your other characters) always looks great, it doesn't necessarily interest me as much because I don't understand what the characters are about and I don't have a context in which to put the image.
    I'm sorry to admit that this would put me in the camp of people who really would like you to continue producing artwork (of whatever subject matter moves you), yet might not check or comment on it as often as you might prefer.  😐

    #27958
    Chachibenji
    Participant

    Kul, you have skill and talent that are very much in the upper ether of this style. Dont let anyone tell you otherwise. Good work is self evident, and good work for others yet is charity. *thumb'd up'd*
    Anywho.
    I dont have a certain style that interests me most. All FMG is really great, big muscles or only slightly bigger ones. I do always get a kick out of seeing the different ways people draw, and their details.
    Like the Japanese artist Kinsyo Kamiei, focuses on large everythings with less super detail and more cartoon feel, but the sheer size and feats of strength are his focus.
    Our own Mr. Shhh has an obvoius, and unmatchable penchant for vascularity.
    Wreckshop is a man who always has a super comic book superhero feel to all of his works, along with the size and feats of strength.
    The artist FreakerXL focuses on younger muscle girls and a lot lot lot more extreme size (freakish. Oh, just got that.)
    The japanese artist Karinto is an extreme detialer. He can focus on absolutely every aspect of a super muscular female body.
    Kulli, you have a strong focus on feminity and fertility in yours, which is rare and always neat to see.
    Tigersan obviously has a penchant himself for 3d detail and size, and feats of strength.
    Id go on but Im having fun with this. I might make a bigger list later if bored and feeling empowering *flex*
    But basically, all styles interest in different ways. many people have a most favorite and least favorite, obviously. Personally I like pretty much all styles for different reasons.
    Plus yeah, about the content.
    Big. Yeah son.
    Roffle roffle.

    #27959
    mikazuki
    Participant

    Hi, I'm new to this community, but hopefully not for too long.

    Why do people like something? From my observations, it's because they can relate to it, not necessarily because it's technically accomplished. Like a song from a favourite movie, or food that they grew up with. Often, it's subconscious.

    I agree with whoever said popularity/fame is fickle. Society likes to compare and rank, and wants me to think that a work which is "popular" is somehow "better". Why should I put someone else's opinions & values above my own? It seems most people here are following their own beat, because they have chosen to defy society's norms of what is "beautiful", and that's inspiring. Pioneers are like that, and they're often not appreciated until they're dead.

    So… I see art, writing, music and any form of creative expression as a gift. And what you create is something only you can do. As long as doing it gives you enjoyment, keep going. The road may be hard & discouraging, but you'll gain something worthwhile, like self-discovery and supportive friends.

    PS. From browsing the forum, your art seems to be quite popular. Why do you think it's not?

    #27960
    Fett
    Participant

    Some very well thought out posts here.

    Personally, I think there's a question underlying that's not been asked – "What makes an artist?" is different to "What makes a successful artist?" An artist is someone who creates art, and understands their craft. A successful one earns a living from their art.

    As for what makes art – all I can say is that everyone tries to come up with the "Thing that people like" as a way of hooking into the audience, tapping into people to make them like you.

    But that is not what you need.

    See, the artist is both audience and artist. If the artist makes art for the audience it belongs to (very different to making art for oneself) that audience will respond.

    The smaller the audience, the less 'success' in terms of money and acclaim.

    But that's really not what's important.

    My suggestion to anyone in any art form wanting to succeed as an artist? Be good. Don't worry about audience, subject matter, or any of that nonsense. The greats create new audiences and genres that didn't exist. It's not about that. Just be good. If your quality is high, it will draw an audience.

    And to be good, to have high quality, one must study the craft of their art. In story telling, that's studying and examining turning point, climax, character, and all the other aspects. In illustration, that's understanding the tools – pencils, inks, brushes, photoshop – understand how icons work, composition, and all the other aspects.

    It's hard, but in my opinion… trying to work out what people "want" is a futile distraction from trying to be better.

    What people want, as always, is something good. ^_^

    And now that I've preached, I'll step off my high horse.

    #27961
    Bass
    Participant

    Hmm, so what makes an artist?  Well, they say "a picture is worth 1000 words".  So I guess a nice broad definition of what makes a good artist would be "the amount of words that an artist could cram into one picture."

    I definitely agree with you when you said about art been a popularity contest.  I know I'm definietely glad to see when a drawing I've put up on deviantArt has got a bunch of favourites.  Its just because when you put some intellectual property up on the net, its nice when it gets a response.  Especially if someone else gets some joy out of it.

    I only really draw for fun.  I know I won't be able to make a career out of my drawings simply because I lack the skill required.  I guess in a couple years time after a lot more practice I might be good enough, but I've got other plans for my life.  I guess in that regard, I am a successful artist, because I've got the bar set so low that anyone could clear it :D.  I'm having a lot of fun drawing this stuff, and am glad that other people are enjoying it.

    #27962
    TC2
    Participant

    Fett made some pretty good points, I agree with pretty much all of them.

    For me when I had made my animations, I made them because there was no genre for it, there were no long animations telling a story while including female muscle growth.

    I had to teach myself how to draw, which has worked and failed in some ways.  My proportions and basic anatomy understanding will always be screwed no matter how many times I try to study anatomy (believe me I've tried!)  I always end up getting the same results either way.

    Anyways, now that I think about it I think I did the animations strictly for the audience.  Unfortunately, my work did not start out at "decent" it was from 6 year old drawings to Cartoonist drawings which is where I'm at now.  I just do cartoons, no portraits or any anatomically correct pictures because I just never learned the techniques used to draw them that way.

    Everytime something sucked in my animation, I'd change it and add something new to make it better and better everytime.  Now I've finally reached the point where I can (if I ever finish) release my last animation and confidently say it will be more than what people had expected.

    But that's me though, my goal has always been to entertain the public rather than myself.  Sure it's cool to finally see your creation finished and animating away with all your blood sweat and tears, but I'm in it for everyone else's reaction.  Probably explains why I'm going into the career I'm going into.  Anyway I think I lost the point of my post by doing too many different things at once.

    Oh yeah I remember…

    You can't expect the fans to really say anything to you when you finish your works.  Sure there will be the diehards that will speak up once in a while, but the majority of them will always be silent and watch your work from a distance unless you deliver something truly spectacular.  So in essence you are doing art for yourself but at the same time you want to show people and have them appreciate it.

    The only thing that can really be done about that is let the fans speak for themselves when they are ready.

    #27963
    Rock Martin
    Participant

    I think content AND style are important to me.

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