RFW Sakuya Sprite Update

Viewing 10 posts - 1 through 10 (of 14 total)
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  • #59492
    Reason
    Participant

    Just thought you guys would like to see some progress pics of a sprite I'm working on for Rebellion Fighters W. It's going to be a 2D fighter, in the vein of Guilty Gear X or Marvel vs Capcom, but with some novel concepts. The game concept is by Imari and the sprite design was mainly based on the superb concept art by Mikazuki — FMG Game concept art (NSFW).

    I'm using the vector animation software Anime Studio Pro (formerly Moho), to do all of the in game graphics. It definitely seems like it will be up to the task. The character is all rigged and ready to animate. Problem is we need artists to help draw action poses and help out with the animation process. Any takers?

    There's more concept art and progress shots at Imari's DeviantArt page http://imarea.deviantart.com. Imari is also looking for some people who can do can do 3D game character and environmental modeling as well.

    Sakuya Dragon Goddess – Basic fighting stance (work in progress):

    #59493
    stmercy2020
    Participant

    That's simply awesome  :o- how do I reserve a copy? ;D

    #59494
    cpbell0033944
    Participant

    I'm no gamer, but this looks good. 8)

    #59495
    Fonk
    Participant

    I'm really sorry that I can't contribute any drawing skill to the project – I have relatively little! – but I can say that it looks amazing! ;D

    #59496
    Muscle Growth Nut
    Participant

    Holy… I remember back when Imari used to go on about this project back on Iczerman's board. Now it's actually going to happen? With totally kickass sprites like that?

    Awesome.

    #59497
    00tree
    Participant

    oh this is going to be gooooooood.  ;D

    #59498
    g-man
    Participant

    Imari produces lots of game designs, but nothing ever comes of them… I would suggest that you'll get more satisfaction implementing your character first for an existing fighting engine such as M.U.G.E.N.

    If you make your character as a MUGEN character, all you have to do is create a character rather than an entire game/engine. You can probably build a game around MUGEN too. Start small, and work up from there.

    #59499
    AbyssPlanet
    Participant

    Imari produces lots of game designs, but nothing ever comes of them.

    I knew the name "Imari" was familiar. I remember reading stuff about "game concepts" from Imari, like, 3 years ago.

    #59500
    Reason
    Participant

    Thank you all for the encouragement. It means a lot.

    Imari produces lots of game designs, but nothing ever comes of them… I would suggest that you'll get more satisfaction implementing your character first for an existing fighting engine such as M.U.G.E.N.

    If you make your character as a MUGEN character, all you have to do is create a character rather than an entire game/engine. You can probably build a game around MUGEN too. Start small, and work up from there.

    Yeah, I'm definitely planning on doing a port of this character for M.U.G.E.N., or even an RPG or platform engine. At the moment my main goal is to learn how to animate, and this is about the most fun way I can imagine doing it. If I can help someone else reach their goals at the same time then all the better. Also, there's precious little female muscle in games these days, so we've no choice but to create our own. Anyway, feel free to make suggestions for improvement, even if it's just, "Her boobs are giving me motion sickness". It all helps ;).

    #59501
    Weapon X
    Participant

    OMFG! that's REALLY awesome

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