Olga vs. Powera by Jean Sinclair

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  • #79580
    Eric Johnson
    Participant

    figured I'd post this one in Superheroines

    Olga "ReisigeFrau" Svensen uses a thunderclap technique to slow down supervillainess Powera a little.

    and if you haven't seen it, also recently posted a pic by Jebriodo of Olga in a superheroic scene over in the giantess section of the forum.

    #79581
    BlackKusanagi
    Participant

    Im sure Powera will break her later…but still excellent pic dude. 🙂

    #79582
    Eric Johnson
    Participant

    Im sure Powera will break her later…but still excellent pic dude. 🙂

    Rooting for the bad girl, huh?  🙂

    Olga vs. Powera is always a fun fight.  Olga has the edge in raw power, since her super-strength is boosted to ridiculous levels by her size increasing powers.  Powera, on the other hand, has mobility and 3D movement with flight and some other tricks.

    #79583
    CGMann
    Participant

    Excellent work!

    #79584
    00tree
    Participant

    Rooting for the bad girl, huh?  🙂

    Olga vs. Powera is always a fun fight.   Olga has the edge in raw power, since her super-strength is boosted to ridiculous levels by her size increasing powers.  Powera, on the other hand, has mobility and 3D movement with flight and some other tricks.

    sorry but I'm going to ask agaming geek question. The cap on strength increase due to the growth power is Mega strength five. Did you get rid of that cap in your game?

    AWESOME PIC BTW!!!

    #79585
    Eric Johnson
    Participant

    sorry but I'm going to ask agaming geek question. The cap on strength increase due to the growth power is Mega strength five. Did you get rid of that cap in your game?

    In the Aberrant Player's Guide, they included a new Extra for Density Increase called "Exteme Density" which allowed that power to reach Mega-Strength 6

    I created a parallel Extra for Sizemorph(Grow) called "Expansive Might", which lets a giant sized character reach a maximum Mega-Strength rating of (Quantum Attribute + Active Sizemorph Rating)

    this lets Olga reach Mega-Strength 9, but she has to be 180 feet tall (Sizemporh 5) to reach that level.  Which does limit her considerably.

    the 45 auto-successes to damage from that huge Mega-Strength is pretty awesome. But the campaign has been going over 8 years, and a lot of the recurring villains are Quantum 6 or higher. A Quantum Bolt with Mastery easily matches or exceeds Olga's raw damage capacity.

    Powera can take quite a few punches from Olga, having stacked Armor and Force Field powers with a high Mega-Stamina.

    #79586
    Eric Johnson
    Participant

    oh, and I figure this might be a good place to mention that Jean has a new eBay account, so his fans don't miss any of his stuff:

    http://shop.ebay.com/merchant/jeansinclairarthouse

    and, for anyone who hasn't seen his deviant art page:

    http://jeansinclaird9arts.deviantart.com/

    #79587
    00tree
    Participant

    the campaign has been going over 8 years, and a lot of the recurring villains are Quantum 6 or higher. 

    I'm so jealous. I have always wanted to play Aberrant but have only game mastered a dozen or so games. It's such a great would and it sounds like the players are the movers and shakers which is awesome in a superhero game. A lot of Game Masters are buisy showcasing there favorite non-player characters that the players get left out of the spot light.

    #79588
    BlackKusanagi
    Participant

    Granted this isnt a style of RP I do…but is it fun?

    #79589
    Eric Johnson
    Participant

    Granted this isnt a style of RP I do…but is it fun?

    tabletop role-playing games aren't for everyone, but I and my friends have a LOT of fun with it.
    every Thankgiving, a bunch of my college friends gather for the week, and it's pretty much a given that "Shag will run the Aberrant game"

    now, with pen-and-paper RPGs, a lot depends on the GameMaster/Storyteller.  I like to think I do a good job with it.  and there's the geeky stereotype stuff of pouring over rules and doing the math to figure out how to best build your character, or to use their special abilities.  But, all in all, it can be a great outlet for creativity.

    For me, it's a way to tell a story, where I can just have a rough outline, then see how the players in the game react to it, and take it from there, seeing the story involved.  When I write a comic script, I have to get every little detail hammered out, and it's all on me.  With an RPG session, I just get the basic idea, dive in, and I've got the players to engage with and help fill in the little details.  At it's best, P&P RPGs are a neat mix of co-op storytelling and improv theatre. 

    I'm very, very lucky to have a GREAT player group.  Smart, creative, energetic, and fun to hang out with.  Not to mention that one lady in the group created Olga, since the superheroine she wanted to play was a busty, well-muscled giantess.

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