Can I bounce an idea off you guys?

Viewing 8 posts - 11 through 18 (of 18 total)
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  • #84523
    Tigersan
    Participant

    I dont know how poly-complicated the model can be but this is pretty much as low as i can get her. Around 33000 polys i think new vidcards can handle that.

    #84524
    Reason
    Participant

    Wow, that's a super-hot mesh, TS!

    PCs might be able to handle 33,000 OK, but you also may want to target the mobile device market which is probably not as capable. Also, you may want to have multiple characters on the screen at the same time for competitions, etc, which may get a little taxing.

    I remember reading this technique where you take a generic low poly mesh and then use a tool to make it conform to the shape of your high-poly mesh. Then, using another tool you can auto-generate a normal map which adds the detail from the high-poly model to low-poly model. Actually, I think Epic do something like this.

    #84525
    Trash Boat
    Participant

    Impressive.

    #84526
    Tigersan
    Participant

    Wow, that's a super-hot mesh, TS!

    PCs might be able to handle 33,000 OK, but you also may want to target the mobile device market which is probably not as capable. Also, you may want to have multiple characters on the screen at the same time for competitions, etc, which may get a little taxing.

    I remember reading this technique where you take a generic low poly mesh and then use a tool to make it conform to the shape of your high-poly mesh. Then, using another tool you can auto-generate a normal map which adds the detail from the high-poly model to low-poly model. Actually, I think Epic do something like this.

    i have no problem shaping low poly mesh on ZBrush, but when its low poly you dont have much possibility to shape thats why, i need to know if Startingstrength gonna use normal maps… The thing about this model is, she is UVMapped already, if i was to make a new mesh, i can but i cant UVMap texture coords its really hard i need to learn that ofourse, but i cant for now.

    #84527
    Fett
    Participant

    I've been wanting to do some small flash games that would be fun. If you're interested, let me know.

    #84528
    Reason
    Participant

    i have no problem shaping low poly mesh on ZBrush, but when its low poly you dont have much possibility to shape thats why, i need to know if Startingstrength gonna use normal maps… The thing about this model is, she is UVMapped already, if i was to make a new mesh, i can but i cant UVMap texture coords its really hard i need to learn that ofourse, but i cant for now.

    Yeah, I would have to agree that UV mapping is bloody tricky. I remember that Wings3D had a pretty amazing UV Map tool. However, in this case you could probably get away with transferring the UVs directly from the high-poly model to the low-poly model. I don't have ZBrush, but I did a quick Google and it seems to have this feature.

    With regards to normal mapping, you could generate a normal map for it and then convert it to a simple texture map for platforms that don't support it.

    #84529
    startingstrength
    Participant

    Thanks very much for offers and advice. Character animation is brutally hard and my biggest concern. There is a reason you see tons of models on Turbosquid.com but very few ones that are fully rigged and animated. Luckily I've got some contacts of guys who work full-time at CG animation houses who occasionally do contract work to earn a bit of extra cash.

    Basically, I want to avoid this sort of amateur-ish stuff: http://www.youtube.com/watch?v=pv5ThzDHykg. And assemble a long-term portfolio of quality fitness animations that I can reuse again and again.

    With regards to the poly count, for comparison, Half-Life 2 used models with 2500 to 5000 tris per character.

    Someone on a different forum brought up the problem with Crossfit, and that is Greg Glassman being extremely defensive about his baby. So I will avoid that to start.

    I think I will do Olympic Weightlifting first, snatch and clean/jerk, copying the gameplay directly from the old Summer Games series for the c64. Free web browser game, a few hundred dollars worth of art (hopefully) to commission. If I can achieve a certain level of quality and interest then I can start investing some real money into this, hopefully delivering a real game with some real muscle and strength in it.

    If not, well, it was worth a shot.

    What do you guys think? Do you dig a small game where you control a fit, hot, chick pressing a lot of weight over her head  8)

    #84530
    TC2
    Participant

    Hmm… this would have to be some extremely fun gameplay, because I can't see myself enjoying playing a game that just lifts weights.

    Getting good animations is going to be super hard around here, there's not that many people who are capable of doing these things on these forums.

Viewing 8 posts - 11 through 18 (of 18 total)
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