- This topic has 10 replies, 6 voices, and was last updated 9 years, 2 months ago by stevexyz.
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January 18, 2015 at 1:04 am #124069MagnusMagnetoParticipant
Hey Amaz0ns
I got tired of the lack of FMG games, so I made my own! It’s a text-based choose your own adventure style game. Currently it’s kind of like a life-sim game, but it’s focused around living with a girlfriend who gets bigger and stronger. You can also get stronger too, though she gains faster and ends up bigger! I’ve got tons of future updates planned, but the game is totally playable (although it’s pretty short right now) give it a whirl!
http://magnusmagneto.deviantart.com/art/FMG-Adventure-v2-0-hotfix-1-507431696
I also setup a patreon for the game if anyone wants to help fund its development and pick up a small reward or two (link to that in the game itself and on that page) This game will always remain totally free!
Let me know what you think – like I said, tons of updates coming in the future!
January 18, 2015 at 1:24 am #124070CowprobeParticipantThanks for making and sharing this effort.
With further support and coding complexity it would be amusing if there were some “Bad Ends” that resulted in the main character waking up thinking it was all a dream.
Could be some modified text that indicates that the main character “Feels a sense of deja vu” when the decision point that resulted in their previous “Bad End” reappears. Perhaps some secret story paths are only unlocked after having one of these prophetic disasters from a previous play through.
January 18, 2015 at 5:12 am #124071MagnusMagnetoParticipantThanks for making and sharing this effort.
With further support and coding complexity it would be amusing if there were some “Bad Ends” that resulted in the main character waking up thinking it was all a dream.
Could be some modified text that indicates that the main character “Feels a sense of deja vu” when the decision point that resulted in their previous “Bad End” reappears. Perhaps some secret story paths are only unlocked after having one of these prophetic disasters from a previous play through.
Hey there! Bad ends are totally doable (and quite easy to make) though I’m personally not too keen on the ‘it was all a dream’ trope – just a personal thing. I likely wouldn’t add a bad end until far far in the future after I’ve implemented a lot of the other systems I want to add.
It is also possible (although tricky) to have prior playthroughs affect future ones. The problem is, if the player hits “restart” at all, there would be no way to keep track of what happened in the past. Overall, I personally don’t see this sort of thing being implemented in the near future – sorry!
If I do eventually reach the point where endings are added, I could see having some kind of bonus for playing again on a completed file though.
January 28, 2015 at 3:38 am #124205CharlieParticipantCool, thumbs up on an awesome idea!
March 22, 2015 at 10:30 am #125078MagnusMagnetoParticipantHi everyone,
Just wanted to mention that I updated the game a few days ago. Mostly just added height and a couple activities, nothing too groundbreaking. More updates coming in the future!
Latest version as of this post:
http://magnusmagneto.deviantart.com/art/FMG-Adventure-v2-1-Height-Update-Hotfix-3-521171378March 23, 2015 at 3:53 am #125094cactusjoeParticipantThanks for the info. I’ll go check this update as soon as possible 🙂
May 14, 2015 at 3:51 am #125762MagnusMagnetoParticipantHey everyone, new version is out! This adds flexibility with an accompanying yoga stat. It also re-calibrates the strength stat to go from 1-20, and adds 10 potions you can find by running (any character has a 40% chance to find one) or by cheating with the debug menu.
Here it is: http://magnusmagneto.deviantart.com/art/FMG-Adventure-Life-Sim-Version-2-2-532871404
Hope you all enjoy it!
May 16, 2015 at 4:56 am #125798oriander2000ParticipantExcellent work and dedication! I tried it a few versions ago (no yoga, no potions), and found it quite entertaining.
Now the key Word is: Art. You need a good artist that can portray the gradual process of muscling her up. The growth is quite slow, so it would please every taste on physical prowess. I’ve seen Ritualist’s fanart, and he nailed the concept perfectly.
10 days well spent. What progress!
I wish I had some more time (and skill) to do all the stages of the girlfriend’s development: from “slender” -“fit” – “athletic” – “Fitness-type” – “buff” – “muscular” – “ripped” – “full bodybuilder” to “unrealistically enormous”.
Congratulations again for your work and thank you very much!
September 28, 2015 at 10:16 pm #127597MagnusMagnetoParticipantHey everyone,
After far too long, I’ve finally released the next update! This essentially doubles the amount of content in the game
http://magnusmagneto.deviantart.com/art/FMG-Adventure-Life-Sim-Version-3-PLAY-INSIDE-563045107
More notes and documentation here: http://magnusmagneto.deviantart.com/journal/FMG-Life-Sim-Version-3-Release-Journal-563048865
September 29, 2015 at 10:01 pm #127605cactusjoeParticipantGreat news :woohoo:
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