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Hi everyone,
I’m in the final stages of setting up my game engine for Alpha testing. The game features many growth fetishes, including BE, AP/AR, Amazon, GTS, Muscle…
It is related to my previous comics, Funky spice. You can check my Patreon if you want to be part of the Alpha test or just help the game make it to release.
We’re currently halfway to the Goal that will allow me to pay for the game server.
The platform is PC (Windows 10 only for Alpha testers) and the main reason for building my own engine is that I didn’t want to game to be limited to the linear story-lines that most graphic story game engines permit and I wanted the graphics to be more immersive than what RPG maker and such bring.
How does it work? Well mostly you feed spice to the characters and they grow, results vary and you have to maintain your character’s ego and help him make it through university as well. you have to manage your resources, which are time, money, spice, Stamina, libido and hunger.
this much is already programmed, Next phase is bringing side quests (dates) and other enjoyable story elements to the game.
Hi everybody,
Just wanted to tell you all that there is a new preview on my Patreon, Yes there will be Muscle/Amazon Growth in the Funky Spice PC-game. Here is a test layout of how muscle growth dates could work-out. I’d say the first pic would be at the initial meeting and the second pic at the 3rd date. more info in the Patreon post
Hi folks!
Besides rendering as many game images as possible before real people actually get to try the game, I’m also working on the first alpha build… I encountered a bit of a snag related to DateTime format compatibility between the Client and the Database when installed on a computer running on other date formats than #yyyy-MM-dd#
France is an example, they use #dd/MM/yyyy#…
But I found a way to make it work, and I’ve mostly fixed it already. There may be some few places in the code I haven’t gotten to yet but I’m bound to get to them before August 1st.
That’s right, you read it here first: Patrons will be able to experience the game engine starting in very early August! (Targeting August 1st obviously)
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