modeling for Tetsuko

Viewing 9 posts - 11 through 19 (of 19 total)
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  • #82347
    Tolan
    Participant

    I agree with Dave that her forehead could be a little more rounded. Also, I'm thinking that the chin and nose could be a bit pointier and her lips a bit more defined and fuller.

    I'll see what I can do to fill it out a little.

    Also the rim around the eyes looks a bit unnatural, but perhaps you haven't got around to modeling the eyelids yet.

    It looks odd because I havn't added her eyes yet…  I'll adjust them if I need to to get them to look right

    I found some good reference pictures from Dave's comics here, but perhaps he has a some sort of character sheet or something he could send you.
    http://www.dcmstudiosonline.com/comics/tetsuko/issue02/tko02_pg06.html
    http://www.dcmstudiosonline.com/comics/tetsuko/issue02/tko02_pg01.html

    I'm already using one of those 😛  The side is from a panel with her mouth a little more open.  The pics don't line up exactly, so I've had to approximate some features.

    As for the hair, I've heard that there is quite a learning curve with hair plugins, but the results can be spectacular. Check out this example
    http://arttalk.ru/forum/viewtopic.php?t=701&postdays=0&postorder=asc&start=150

    That's some nice hair and they've probably messed with their system a lot more than I've even thought about using a system for it.

    What modelling program are you using, by the way.

    3dsMax

    #82348
    Reason
    Participant

    Thanks for answering my queries. I understand that, even with all of the different angles Dave has drawn of Tetsuko's face over the years, there's still a lot to interpolate. As long as Dave is happy, what the hell can I say? :-

    If you're interested, I found a reasonable hair tutorial on youtube http://www.youtube.com/watch?v=sh1SzN6tlCE&feature=channel. However, as well as being easier, polygonal hair might be easier to print if you end up going that way.

    #82349
    Tolan
    Participant

    Thanks for answering my queries. I understand that, even with all of the different angles Dave has drawn of Tetsuko's face over the years, there's still a lot to interpolate. As long as Dave is happy, what the hell can I say? :-

    If you're interested, I found a reasonable hair tutorial on youtube http://www.youtube.com/watch?v=sh1SzN6tlCE&feature=channel. However, as well as being easier, polygonal hair might be easier to print if you end up going that way.

    Thanks for the vid, I'll have to watch it later.  If I do an animation, I'll try out the simulated hair, but if it gets 3d-printed, I'll definitely have to flesh it out with polygons.  We'll see when the time comes.

    Bad news is that I had closed the file and it didn't save….so I was set back most of the model…  good news is that I was able to put things in place a lot faster and I think this finished better than last time.

    #82350
    10-4
    Participant

    Looks like it's coming along nicely.

    #82351
    Tolan
    Participant

    Well…as I said before, I've had to completely redo part of her head…  and I also added some more….  I should be able to work on her a bit more tomorrow…

    I'm considering redoing everything tho and having a higher resolution base mesh for more control.  I'll continue on this model to see how far I can get and learn on the way….

    Anyway…here she is now:

    #82352
    Reason
    Participant

    There's probably no harm in starting again a few times. I'm sure each time will be easier and you will be better able to refine the forms you are modeling. Sort of like a traditional artist would do a rough draft first. However, have you heard of a process called retopology. It's where you create your new mesh and it automatically gets wrapped to your old mesh. If it's just that you want to add more details in certain areas, you could just sub-divide selected faces.

    By the way, I'm still keen to see side and front views of your model, if that's cool.

    #82353
    Tolan
    Participant

    There's probably no harm in starting again a few times. I'm sure each time will be easier and you will be better able to refine the forms you are modeling. Sort of like a traditional artist would do a rough draft first. However, have you heard of a process called retopology. It's where you create your new mesh and it automatically gets wrapped to your old mesh. If it's just that you want to add more details in certain areas, you could just sub-divide selected faces.

    By the way, I'm still keen to see side and front views of your model, if that's cool.

    I've never retopologized, but I know the theory.  It's not just adding more detail but the flow of the polygons that I'm having some troubles with.

    #82354
    Reason
    Participant

    In that case, a retopology tool will do exactly what you want.
    I think the plugin that does it for Max is called polyboost.
    http://www.youtube.com/watch?v=mWMmRhmEBRY

    Thanks for posting the front and sides shot. They look pretty much spot on.

    #82355
    Tolan
    Participant

    I've looked at Polyboost before and I do want it, tho I can't get the latest…but of the version I CAN get, it'd be a big help….problem is, it costs moneys I just don't have.  🙁

Viewing 9 posts - 11 through 19 (of 19 total)
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