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I have studied Maya for past week with video trainings. and i learned basic modelling so far
I'm planning to replace Poser with maya in the end but theres still alot to learn…
Heres a buff low-poly model i made for Unreal Tournament 2003-2004, now i need to texture
it and rigg it for UT ,,, 😉 stay tuned
Domina:
May give me reason to borrow that from my friend lol…
Ha! Awesome.
Modded her a bit: Made her wider and more massive, added some more detail to thighs, and fixed right hand ready for gun holding… 😉
Already 3222 Faces… thats alot but not tragic for UT 2k3 or 2k4 engines.
All that combined with nice 1024×1024 maps or even if i manage to, I'll make a model for UT3 those can have around 10k poly's and normal mapping which is displacements 😉 (veins, haha )
great, simply great.
t.
That's your first low-poly model?!? That's nuts!
I had a crack at something like this for the original Unreal Tournament. Problem was that, back then, the polygon limit was more like a 1000, so it wasn't very detailed, and there was certainly no support for displacement maps either.
I like how you made the polygon groups match the muscle groups. Should shade and animate nicely.
Is the idea to eventually mesh-smooth it so you've got own high-res muscular female model for Maya? Hope you've got room in your pipeline for Z-brush somewhere, to help with the detailing, although you've made some killer displacement maps in the past without it.
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