Modelled a character for Unreal Tournament 2003/2004 in Maya

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #65643
    Tigersan
    Participant

    I have studied Maya for past week with video trainings. and i learned basic modelling so far
    I'm planning to replace Poser with maya in the end but theres still alot to learn…

    Heres a buff low-poly model i made for Unreal Tournament 2003-2004, now i need to texture
    it and rigg it for UT ,,, 😉 stay tuned

    Domina:

    #65644
    BlackKusanagi
    Participant

    May give me reason to borrow that from my friend lol…

    #65645
    Lingster
    Keymaster

    Ha!  Awesome.

    #65646
    Tigersan
    Participant

    Modded her a bit: Made her wider and more massive, added some more detail to thighs, and fixed right hand ready for gun holding… 😉

    Already 3222 Faces… thats alot but not tragic for UT 2k3 or 2k4 engines.

    All that combined with nice 1024×1024 maps or even if i manage to, I'll make a model for UT3 those can have around 10k poly's and normal mapping which is displacements 😉 (veins, haha )

    #65647
    tourist
    Participant

    great, simply great.

    t.

    #65648
    Reason
    Participant

    That's your first low-poly model?!? That's nuts!

    I had a crack at something like this for the original Unreal Tournament. Problem was that, back then, the polygon limit was more like a 1000, so it wasn't very detailed, and there was certainly no support for displacement maps either.

    I like how you made the polygon groups match the muscle groups. Should shade and animate nicely.

    Is the idea to eventually mesh-smooth it so you've got own high-res muscular female model for Maya? Hope you've got room in your pipeline for Z-brush somewhere, to help with the detailing, although you've made some killer displacement maps in the past without it.

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.