- This topic has 11 replies, 7 voices, and was last updated 18 years, 9 months ago by
pete.
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June 9, 2006 at 11:10 pm #31823
pete
ParticipantThese seem to be fairly popular …so here's some more. I hope you like 'em.
June 9, 2006 at 11:32 pm #31824Chachibenji
ParticipantThat last one.
Gimme a triple helping more of that sir.
Great "kinda morphs" as always man.
And yes, these are popular.
Because theyre awesome.
/take it logicJune 9, 2006 at 11:35 pm #31825TC2
ParticipantPete you are damn good at matching skin tones, I think the abs you drew on the first one are fantastic!
June 10, 2006 at 6:46 am #31826mikazuki
ParticipantOut of curiosity, what tools and settings do you use for these wonderful morphs? (I assume you use PS?) And wow, I'm beginning to recognise these celebrity's faces after zilch knowledge of FBB before I joined the forums.
June 10, 2006 at 6:55 am #31827Reason
ParticipantMan, did you have a rendering chipset implanted in your brain when you were a baby or something :??
Morphs just doesn't do them justice, we need a new term. Someone come up with something better than "Porphs".
If I may just utter one word of criticism, is that the painted bits look a bit soft compared to the original photo. Have you tried running the unsharp mask filter once your done to help make it match better?
June 10, 2006 at 12:31 pm #31828pete
ParticipantThanks for your encouragement guys. Much appreciated.
Mikazuki—–I use Paint Shop Pro and the air brush tool on various opacity, size and hardness settings all on the background (original)layer.
Reason—–Most of the time it is very difficult to match the skin texture of the model being….erm…"Porphed" ( Good word. I like that ). Sometimes the unsharp mask thingy works well, sometimes it just enhances the orginal photo too much and makes what I've done look more obvious. Therefore some of the lasses have smoother looking painted bits. Reducing the density setting sometimes makes a better skin texture match
June 10, 2006 at 5:49 pm #31829The_Pimp_NeonBlack
ParticipantMost excellent, dear friend.
I's am most taken with your Aki rendering and the fashion in which you enlarged the lady's calf muscle inside of her boots in the second picture.
A most wonderful job all round, dear Pete.
Kudos unto you.
Peace
NeonJune 11, 2006 at 6:24 am #31830Leonardo
ParticipantThat first one. Isabsolutely…AMAZING! Exceelent work as always, sir. ^_^
June 11, 2006 at 9:22 am #31831Reason
ParticipantReason—–Most of the time it is very difficult to match the skin texture of the model being….erm…"Porphed" ( Good word. I like that ). Sometimes the unsharp mask thingy works well, sometimes it just enhances the orginal photo too much and makes what I've done look more obvious. Therefore some of the lasses have smoother looking painted bits. Reducing the density setting sometimes makes a better skin texture match
I understand that you could sit there all day trying to get the skin texture just right, when I'm sure we would all prefer you to keep cranking them out like you've been doing. I assumed that you would do your painting on a separate layer so you could apply whatever filters you like without affecting the original photo. Otherwise most paint packages let you paint a mask to only allow the filter to affect certain areas of the image.
That's what I did to your aki image.
Attachments:June 11, 2006 at 1:14 pm #31832pete
ParticipantHi Reason.
If I ask you really, really nicely, could you explain….in words of one syllable, cos I'm a technological idiot….what you did to get the result you got on the Aki picture. I dont really understand too much about the different kinds of layers. Thats kinda why I paint straight on to the original.My email is fuzzyheart1@hotmail.com
Many thanks
Pete -
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