- This topic has 5 replies, 5 voices, and was last updated 18 years, 9 months ago by
ze fly.
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February 22, 2007 at 7:48 pm #47740
Tigersan
ParticipantI have created few nice Avatars in game called 2nd life.
First is human, buff one:
http://tigersanphotography.gotdns.com/sl2/page_01.htmOther one is a Supersoldier with bigass guns (looks kinda like SS Doomtrooper)
http://tigersanphotography.gotdns.com/sl1/page_01.htmFebruary 23, 2007 at 1:04 am #47741Cowprobe
ParticipantHere's hoping you can make a living off such excellent Second Life builds! 😮
With all the difficulties with rendering in Poser I certainly wouldn't mind you relaxing with a few more 'photo shoots' of your sphere built gals.
Each muscle group within your SL Ladies appears to be a separate structure. The muscularity on these femmes should be a LOT easier to animate and position since the spheres could bulge and piston like actual muscles and not just have to rely on magnets.
Those mesh Poser prima-donnas need some time to cool off anyhow. 😉
Not to mention the possibility of pulling off a machinima flick. Hey kids it's "The Hypervascularized Tigersan Hour"!.
http://en.wikipedia.org/wiki/MachinimaFebruary 23, 2007 at 5:31 am #47742Tigersan
ParticipantHere's hoping you can make a living off such excellent Second Life builds! 😮
With all the difficulties with rendering in Poser I certainly wouldn't mind you relaxing with a few more 'photo shoots' of your sphere built gals.
Each muscle group within your SL Ladies appears to be a separate structure. The muscularity on these femmes should be a LOT easier to animate and position since the spheres could bulge and piston like actual muscles and not just have to rely on magnets.
Those mesh Poser prima-donnas need some time to cool off anyhow. 😉
Not to mention the possibility of pulling off a machinima flick. Hey kids it's "The Hypervascularized Tigersan Hour"!.
http://en.wikipedia.org/wiki/MachinimaWell, actually the muscles are not movable, those are only groupped, linked objects.
In order to make them move you would have to write scripts that would resize and
reposition the single prims, but that would LAG the game and wouldnt be visible anyway…
because of the lag. So moving muscles is rather not doable (i mean it is but its nonsense)February 23, 2007 at 5:57 am #4774310-4
ParticipantThat’s an interesting style. I’d love to see the meshes for these.
February 25, 2007 at 11:36 pm #47744tyger-strype
Participantholy hell!!! you're not Lanfer there are you? if so.. hiya! *wavewavewaves!*
February 25, 2007 at 11:46 pm #47745ze fly
ParticipantFrankly impressive… 😮
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