New Muscle Era in SL – Game

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #47740
    Tigersan
    Participant

    I have created few nice Avatars in game called 2nd life.
    First is human, buff one:
    http://tigersanphotography.gotdns.com/sl2/page_01.htm

    Other one is a Supersoldier with bigass guns (looks kinda like SS Doomtrooper)
    http://tigersanphotography.gotdns.com/sl1/page_01.htm

    #47741
    Cowprobe
    Participant

    Here's hoping you can make a living off such excellent Second Life builds!  😮

    With all the difficulties with rendering in Poser I certainly wouldn't mind you relaxing with a few more 'photo shoots' of your sphere built gals.

    Each muscle group within your SL Ladies appears to be a separate structure. The muscularity on these femmes should be a LOT easier to animate and position since the spheres could bulge and piston like actual muscles and not just have to rely on magnets.

    Those mesh Poser prima-donnas need some time to cool off anyhow.  😉

    Not to mention the possibility of pulling off a machinima flick. Hey kids it's "The Hypervascularized Tigersan Hour"!.
    http://en.wikipedia.org/wiki/Machinima

    #47742
    Tigersan
    Participant

    Here's hoping you can make a living off such excellent Second Life builds!  😮

    With all the difficulties with rendering in Poser I certainly wouldn't mind you relaxing with a few more 'photo shoots' of your sphere built gals.

    Each muscle group within your SL Ladies appears to be a separate structure. The muscularity on these femmes should be a LOT easier to animate and position since the spheres could bulge and piston like actual muscles and not just have to rely on magnets.

    Those mesh Poser prima-donnas need some time to cool off anyhow.  😉

    Not to mention the possibility of pulling off a machinima flick. Hey kids it's "The Hypervascularized Tigersan Hour"!.
    http://en.wikipedia.org/wiki/Machinima

    Well, actually the muscles are not movable, those are only groupped, linked objects.
    In order to make them move you would have to write scripts that would resize and
    reposition the single prims, but that would LAG the game and wouldnt be visible anyway…
    because of the lag. So moving muscles is rather not doable (i mean it is but its nonsense)

    #47743
    10-4
    Participant

    That’s an interesting style. I’d love to see the meshes for these.

    #47744
    tyger-strype
    Participant

    holy hell!!! you're not Lanfer there are you? if so.. hiya! *wavewavewaves!*

    #47745
    ze fly
    Participant

    Frankly impressive…  😮

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.