- This topic has 39 replies, 20 voices, and was last updated 14 years, 3 months ago by
David C. Matthews.
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April 16, 2009 at 1:53 am #79556
David C. Matthews
ParticipantThat's absolutely stunning! I concur with the suggestions about a "proper muscle system" and adding some animation to the hands (which shouldn't be difficult, especially since you don't need a lot of movement there) , but I'd love to follow the progress on this – especially when the hair is added!
Awesome job!
April 16, 2009 at 4:31 pm #79557Reason
ParticipantWhen I checked out some of their work in progress videos on their site, I saw that they actually do have a muscular system in place for the upper body, so I guess it's a matter of time before they implement it for the lower body as well.
Tigersan, another technique for getting realistic muscle deformations, that may be more suitable for your workflow, is to use animated, blended displacement maps. The basic idea is that you sculpt the muscles to the right shape for various extreme poses and the resulting displacement maps then automatically blended together when you put the model in an arbitraty pose. It's a bit like joint-controlled morph targets, only better.
A user called Big Guns has demoed the technique over at this Zbrush Central thread for his amazingly realistic Arnold Schwarzenegger model, which was completed over a period of 3 years I might add. Note that the final rendered images of the model are at the end of the thread. He said he is going to post a "making of" article for this model and, even though it's a male bodybuilder, I'm sure there's still a lot that we could all learn from studying his techniques.
October 3, 2009 at 12:06 am #79558RGhost
Participant
dcmatthews: Thank you! π Your post pushed me toward to create hair for this character first of all. Now after I have made hair I get back to work with lower body muscular system. Here some results…
October 3, 2009 at 4:37 am #79559Robert McNay
ParticipantBeautiful! Gorgeous! Incredible! The only way it could better is if she were real flesh and blood, so I could fall in love with her. ;D
October 4, 2009 at 4:08 am #79560Reason
ParticipantDamn, they're incredible! I would write more words, but I just want to go back at stare at them in wonder some more.
October 4, 2009 at 9:13 am #79561katfrostwych
ParticipantI'm just so psyched lookign at this that I have to post.
It's the most beautifully done stuff I've ever seen.
Will we finally get 3D gruelling wrestling and arm wrestling matches? π
If only SecondLife had this quality of avatar… we wouldn't be constantly griping about how our avatar arms look chunky and un-flexable…
October 4, 2009 at 9:20 am #79562
TC2ParticipantShe's definitely a video game character waiting to happen! Cameo in Fallout 3 perhaps?
October 6, 2009 at 10:13 pm #79563RGhost
ParticipantThank you very much for so kind words! They mean much for me and push me toward to improve my work. π π π
October 7, 2009 at 1:50 am #79564Ashlee
ParticipantThank you very much for so kind words! They mean much for me and push me toward to improve my work. π π π
Great Hopefully one day we'll see a full Movie! π
January 28, 2010 at 2:24 pm #89555RGhost
Participantvimeo:http://vimeo.com/9000286
Hello. I’ve got almost finished rigged model. Here the video link. π
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