- This topic has 159 replies, 22 voices, and was last updated 13 years, 4 months ago by lampuiho.
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January 17, 2008 at 4:08 am #63609TC2Participant
You don't have to waste time stalking the site, let's just say I'm good friends with the modder. Soon as it goes up you guys will be the first to know, so if the update isn't posted here chances are it has not gone up yet.
January 17, 2008 at 5:34 am #63610Devon CoryParticipantWell, you know… if he needs some beta testers… you know. 😉
January 17, 2008 at 3:33 pm #63611malhavoc431ParticipantYou don't have to waste time stalking the site, let's just say I'm good friends with the modder. Soon as it goes up you guys will be the first to know, so if the update isn't posted here chances are it has not gone up yet.
Orly? That is an item of interest indeed. Well then, I thank you kindly as that saves me some time and trouble. I'll leave this then to your capable hands.
February 1, 2008 at 2:27 am #63612Buddy_BusenParticipantI've just started customizing the playable character with Modo and conforming it with nifscope. Nothing as spectacular as that first image but it's a start. Needless to say I have big plans but have much to figure out. Like how to make and rig characters without using 3D Studio or blender, 'cause I'm a Mac user playing through boot camp. I can easily modify an existing mesh for Oblivion but am at a bit of a loss as to how to start from scratch. Modo excels at making sub-d surfaces with quads, but so far all I've seen with the oblivion meshes are triangles, for instance.
Pics of the front soon…
BB.
February 1, 2008 at 3:07 am #63613TC2ParticipantYeah, triangles sounds about right. Making your own mesh from scratch is pretty difficult, as I am pretty sure that the Havoc physics does NOT work on any imported meshes.
For instance there is a mod for cloaks and capes that cannot use the havoc physics engine in game, so they float in the air. They still look good but they don't move around like a cape.
So it's possible if you make an entire body from scratch it might not work properly, but don't quote me on this as I'm VERY inexperienced with importing 3d models. All I know is that most folks have been using 3d Studio Max and Blender. There's a Maya plugin but it's very basic and limited and I couldn't get it to work on my computer.
Also, keep in mind that if the player character wears any armors the mesh will default to the armor mesh. So unless the mesh keeps the player one underneath the arms will shrink down to the original size.
My recommendation is to start off with Exnem's default female eye candy mesh and add muscle to that one since it has a good foundation for creating muscle mass on a mesh. If you can make that mesh I can provide the muscle skin texture assuming there's no glitches that appear.
There is an oblivion wiki that has information involving 3d modelling and modifications, if I run into the link I'll post it up so you can check it out.
February 1, 2008 at 11:12 pm #63614Buddy_BusenParticipantAlso, keep in mind that if the player character wears any armors the mesh will default to the armor mesh. So unless the mesh keeps the player one underneath the arms will shrink down to the original size.
My recommendation is to start off with Exnem's default female eye candy mesh and add muscle to that one since it has a good foundation for creating muscle mass on a mesh. If you can make that mesh I can provide the muscle skin texture assuming there's no glitches that appear.
The mesh in the above image is the Dark Brotherhood mesh. I have also modified some of the ebony armor, but it came out just all kinds of wrong.
Now, where can I find this default female eye candy mesh by Exnem?
February 2, 2008 at 4:49 am #63615Oh-mi-kazeParticipantFebruary 2, 2008 at 6:08 am #63616TC2ParticipantLooks like he posted the links before me, ah well I think that's excellent. Those are the meshes you should play with Buddy, the armors aren't as important as the actual bodies themselves, because if you make the biceps, legs, and overall body bigger. As long as the skin wraps around properly I can texture it and make the "bulky" model look RIPPED!
Really wish I knew more about the modeling aspect, but that's just not my forté at the moment, even having taken a Maya course. I researched a lot of the Oblivion modification stuff so ask questions anyway if you have them as I might be able to answer them hopefully. Or even some of the folks here.
February 2, 2008 at 9:23 pm #63617Devon CoryParticipantNow, where can I find this default female eye candy mesh by Exnem?
You never heard of it!!?? Burn the heretic! 😀
Anyway…
You might also want to take a look at the TESEyeCandy website. It's the unofficial offical home of everything Exnem on the web. While TES Nexus is a great place to download, the forums are… well, I probably shouldn't comment on them. TESEyeCandy is a much more friendly place and nobody will comment on your weird sexual behavior if you mention that you like (::Gasp::) boobs or muscles.
February 4, 2008 at 10:21 pm #63618Buddy_BusenParticipantModifying the near naked body certainly will be fun but the various armors and other things are separate meshes, some that cover the upper or lower body etc. which is why the base meshes are in separate pieces. Put on a curiass and that mesh replaces the upper body. So making the armor show what the body under neath looks like, that mesh has to be edited and all that. My apologies for repeating the obvious, but it's all really new to me. One of the great things about editing that Dark Brotherhood armor was that it replaces the entire body. Whenever I've tried to add a modified curiass and separate greves, the results have been remarkably wrong, spectacularly wrong in some cases. But I'm committed to figuring this out.
BB.
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