Oblivion Muscle Mod (NSFW?)

Viewing 10 posts - 81 through 90 (of 160 total)
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  • #63669
    TC2
    Participant

    It looks cool but it's kind of shiny, is that intentional?  There is a REN's beauty pack which let's you make some very pretty faces, and pick some nicer hair styles 😀

    But yeah I think the texture looks cool, but it seems that the specular map is a little too shiny and bright.

    EDIT:

    It looks like the texture could be used on the mesh that one of our fellow posters released.  Is there anyway to see what that texture looks like on his mesh?  The increased bicep and deltoid size should make it look really thick!

    #63670
    Tigersan
    Participant

    Thats how it works unfortunately. The more extruded the normal map the more shiny it gets its automatic, engine does that. I think it looks awesome that way expecially in the arena she looks like shes sweaty 😛
    And ill check that facepack out, altho i really like my girl's face for now ;)… 
    About the model: Sure lets check… which model is that and is it using default textures? Reason i made textures for default model is that you can use any armor with it…

    #63671
    Tigersan
    Participant

    Updated with some more screenshots… from the arena…

    http://www.fem-power.com/Oblivionscreenshots/index.html

    #63672
    Tigersan
    Participant

    This is how would it look like… but you can put an armor on it, and i dont even know how to make MY character look like that… Cuz those are companions…

    Those look pretty impressive hehe but naked no armor :(. And they got even more shiny that the one i made i dont know why she looked like made out of glass… ??? weird

    #63673
    TC2
    Participant

    Wow that is impressive, I think that texture seems more at home on the massive body, nicely done!  How'd you get the texture path to change to your character?  I'm positive there is a way to get it onto the player character, but I'm a little rusty on my modding.

    #63674
    burb
    Participant

    Tiger-san, you don't know how happy you made me!!
    That skin looks awesome on the girls. 😮 If you don't mid, i might like to put out a v.2 of my mod with your skins (will credit of course) and make a more veiny version as an extra addition(not that your one's not brilliant), since i can actually UV map properly now.
    The chest near the girls contains suits to make your character look like them. Just put one on! : )
    The_collector, my sweaty bodies ARE in fact glass (as far as the game's concerned). I gave them the same material property in the nif.
    TO take the shine away, go to material properties in the NIF, and change it from "EnvMap2" to "skin", then change the TexturingProperty's Apply Mode from apply_highlight to apply_modulate.
    Oh yeah, there is an actual sliding bar in material property for how glossy you want something to be, too.
    ALSO: Armor can be added although it would be tough, with the size of the body. If you were to go to say, armor/arena, then open the NIF of a man's raiment, right-clidk on the pauldrons, paste onto my mesh, they should appear on the shoulders. You can then right click, transform, and resize to fit (althogh it's rarely so easy). to make the extra bits stay on, you go to the main NiNode at the top of the menu, find "children", increase that number by the number of new things you added, then click on the green icon just underneath and look at the children of the parent node. There should be a list of numbers and body/armor parts. You find the number for the thing you added, insert it there, and save.It takes a lot of pain to get right, but id love to see more stuff done.

    #63675
    burb
    Participant

    You realize guys that your Holy grail might be just a modified race. I just made a New race Called Amazons and set body proportions to height 1.5 weight 2.0 and she looks massive using exnem's mod. I'm planning ot modify exnem's textures and make normal maps with veins etc… can someone point me to basic mesh of Imperial female? nif's

    OMG, i;ve got a 300 hour savegame and i never knew that! I've only ever made one character. So if i used you skin, my mesh, and set the weight to 2.0, i'd have a real she monster to play with. Hmmm!

    PS regarding the post above. To sopy a piece of a mesh, it's right click "copy branch" then right click "paste branch" on the mesh you want it

    #63676
    Eric
    Participant

    Thanks for the Mod, TigerSan!  She looks great!  Nice, tall & ripped!  It would be nice if she were "bigger", though, like your Poser babes. I knew you'd come with a great Oblivion femuscle mod!  😀

    And thanks for telling me how to make screenshots.  Very useful!

    And thanks Burb, for making a nice big, femuscle Oblivion mod!  You two should PM each other/collaborate on an Oblivion femuscle mod!  =)

    Later,

    Eric F., EnhanceMan

    #63677
    Tigersan
    Participant

    OMG, i;ve got a 300 hour savegame and i never knew that! I've only ever made one character. So if i used you skin, my mesh, and set the weight to 2.0, i'd have a real she monster to play with. Hmmm!

    PS regarding the post above. To sopy a piece of a mesh, it's right click "copy branch" then right click "paste branch" on the mesh you want it

    Yeah, but what is my character going to wear ? lol i wont run around naked all the time heh…

    #63678
    Binkerton
    Participant

    I was thinking… something I try to avoid… couldn't you create a bulkier mesh in poser or daz, then export it as a .obj, and then use nif tools or something to map it to the already existing joints.

Viewing 10 posts - 81 through 90 (of 160 total)
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