- This topic has 11 replies, 4 voices, and was last updated 16 years, 4 months ago by
BlackKusanagi.
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January 26, 2009 at 10:45 am #79580
Eric Johnson
Participantfigured I'd post this one in Superheroines
Olga "ReisigeFrau" Svensen uses a thunderclap technique to slow down supervillainess Powera a little.
and if you haven't seen it, also recently posted a pic by Jebriodo of Olga in a superheroic scene over in the giantess section of the forum.
January 26, 2009 at 4:59 pm #79581BlackKusanagi
ParticipantIm sure Powera will break her later…but still excellent pic dude. 🙂
January 26, 2009 at 6:37 pm #79582Eric Johnson
ParticipantIm sure Powera will break her later…but still excellent pic dude. 🙂
Rooting for the bad girl, huh? 🙂
Olga vs. Powera is always a fun fight. Olga has the edge in raw power, since her super-strength is boosted to ridiculous levels by her size increasing powers. Powera, on the other hand, has mobility and 3D movement with flight and some other tricks.
January 26, 2009 at 6:55 pm #79583CGMann
ParticipantExcellent work!
January 27, 2009 at 7:25 am #7958400tree
ParticipantRooting for the bad girl, huh? 🙂
Olga vs. Powera is always a fun fight. Olga has the edge in raw power, since her super-strength is boosted to ridiculous levels by her size increasing powers. Powera, on the other hand, has mobility and 3D movement with flight and some other tricks.
sorry but I'm going to ask agaming geek question. The cap on strength increase due to the growth power is Mega strength five. Did you get rid of that cap in your game?
AWESOME PIC BTW!!!
January 27, 2009 at 1:53 pm #79585Eric Johnson
Participantsorry but I'm going to ask agaming geek question. The cap on strength increase due to the growth power is Mega strength five. Did you get rid of that cap in your game?
In the Aberrant Player's Guide, they included a new Extra for Density Increase called "Exteme Density" which allowed that power to reach Mega-Strength 6
I created a parallel Extra for Sizemorph(Grow) called "Expansive Might", which lets a giant sized character reach a maximum Mega-Strength rating of (Quantum Attribute + Active Sizemorph Rating)
this lets Olga reach Mega-Strength 9, but she has to be 180 feet tall (Sizemporh 5) to reach that level. Which does limit her considerably.
the 45 auto-successes to damage from that huge Mega-Strength is pretty awesome. But the campaign has been going over 8 years, and a lot of the recurring villains are Quantum 6 or higher. A Quantum Bolt with Mastery easily matches or exceeds Olga's raw damage capacity.
Powera can take quite a few punches from Olga, having stacked Armor and Force Field powers with a high Mega-Stamina.
January 27, 2009 at 9:07 pm #79586Eric Johnson
Participantoh, and I figure this might be a good place to mention that Jean has a new eBay account, so his fans don't miss any of his stuff:
http://shop.ebay.com/merchant/jeansinclairarthouse
and, for anyone who hasn't seen his deviant art page:
January 28, 2009 at 4:42 am #7958700tree
Participantthe campaign has been going over 8 years, and a lot of the recurring villains are Quantum 6 or higher.
I'm so jealous. I have always wanted to play Aberrant but have only game mastered a dozen or so games. It's such a great would and it sounds like the players are the movers and shakers which is awesome in a superhero game. A lot of Game Masters are buisy showcasing there favorite non-player characters that the players get left out of the spot light.
January 28, 2009 at 9:22 am #79588BlackKusanagi
ParticipantGranted this isnt a style of RP I do…but is it fun?
January 30, 2009 at 7:56 pm #79589Eric Johnson
ParticipantGranted this isnt a style of RP I do…but is it fun?
tabletop role-playing games aren't for everyone, but I and my friends have a LOT of fun with it.
every Thankgiving, a bunch of my college friends gather for the week, and it's pretty much a given that "Shag will run the Aberrant game"now, with pen-and-paper RPGs, a lot depends on the GameMaster/Storyteller. I like to think I do a good job with it. and there's the geeky stereotype stuff of pouring over rules and doing the math to figure out how to best build your character, or to use their special abilities. But, all in all, it can be a great outlet for creativity.
For me, it's a way to tell a story, where I can just have a rough outline, then see how the players in the game react to it, and take it from there, seeing the story involved. When I write a comic script, I have to get every little detail hammered out, and it's all on me. With an RPG session, I just get the basic idea, dive in, and I've got the players to engage with and help fill in the little details. At it's best, P&P RPGs are a neat mix of co-op storytelling and improv theatre.
I'm very, very lucky to have a GREAT player group. Smart, creative, energetic, and fun to hang out with. Not to mention that one lady in the group created Olga, since the superheroine she wanted to play was a busty, well-muscled giantess.
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