Really, really sucky 3D renders (NSFW). Help me!

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  • #78003
    the fell bat
    Participant

    Hi guys. This is like, a really horrible attempt at posting up some renders of 3D art. I recently got my hands on Daz Studio 2.3. Here is some stuff I made, and you can tell I have no clue what to do. None at all. Every finger was repositioned manually. There has got to be a better way to do this.

    If there is anyone out there who can help out, by telling me things like, where to get more varieties of models, how the bloody heck do I make proper prims, etc etc…. please, teach me, Master(s)/Mistress(es)!

    Hope the links work.

    #78004
    luvmuslgirls
    Participant

    I don't know anything about this stuff except what I like. And these do not seem that bad after all.  ๐Ÿ™‚
    Sorry I can't help with your questions.

    #78005
    the fell bat
    Participant

    Well I tried my best, using what precious little I could figure out within like, an hour or so. I'm still exploring but it isn't exactly a user-friendly program, or maybe I just suck.

    If there is anyone more experienced out there who can offer tips or help, it would be greatly appreciated!

    Who knows, maybe I could move on to actually making animations…!  ๐Ÿ˜‰

    #78006
    Buddy_Busen
    Participant

    First, these don't suck. For a first attempt they're not bad and in the grand scope of things, there are much, much worse renderings out there. I've not used DAZ studio but have been using Poser for a really long time so I guess there are some similarities.
    Next, your composition is good, the action is well framed and the sequences actually tell the story. You've also posed the figures in ways that show what they're feeling as well as doing, there is a sense of weight and motion not easily achieved. And yes, unless you have some really good collision detection, well rigged meshes and some soft body dynamics, and most times even with all of that, you have to pose the fingers, one knuckle at a time, by hand.
    Then, you might experiment a bit with lighting. Try the basic 3 point set up first, key light, back light and fill light, there must be a wiki thing about that. One thing that will help sell the image is cast shadows. Again, I don't know how DAZ is at that, but outside of the render hit, it shouldn't be too difficult.
    This is a vary good effort, so don't get discouraged, the amount of work you're putting into this will pay off. A few things to keep in mind, and these are some very easy mistakes to make, watch out for over lighting a scene, it's very easy to put too much. The same for shadows, if there is a way to control the intensity and softness of them, that will help make the scene look more dimensional, like the table will look less like a white oval levitating in space. Your background image could be a bit brighter too, skies and horizons are constant light sources, even when overcast.
    One more thing and I see this all the time. Fingers, 3 bones, 2 joints. Unless there is something in the way, if the second knuckle bends half the amount of the first. So if the first knuckle bends 90ยบ, the second bends at 45ยบ. This is true for all the fingers except the thumb. Then, the knuckle joining the finger to the hand is a ball and socket joint where the rest of the fingers are hinged, so even though there are options to twist and rotate the other joints, don't. The last thing to look out for is that DAZ figure hands aren't rigged right, the palms don't flex. Touch your thumb and pinky together and you'll see what I mean. DAZ hands can't do that which will be a constant source of frustration. It's just how they are.

    So keep at it!
    BB.

    #78007
    the fell bat
    Participant

    Thanks for all that!

    Yes you're right I have issues with how the palms are rigid and flat.

    And yeah, I was perfectionist with this, to the best extent of my ability — I guess I like my J.O. material to be at least halfway decent, huh. *takes a leaf out of Fett's book about being honest with why we do all this*

    Yeah I've been a lurker for a while now.  ;D

    Anyways thanks for the tips about the fingers, I'll definitely watch for that.

    Now what I'd like is to figure out how to do prims properly, as in make my own. Also, get proper backgrounds and stuff, and where I can get more free models to use apart from V4 Victoria. I also have problems adding clothes — can't seem to do them (not that the nudity was unintentional, but when I wanted to add like, a pair of boxers, I couldn't).

    And I've been exploring, and I think I might have reached the limits of self-exploration. The tutorial videos I could find somehow don't help me so much. If there's a kind soul out there who knows this stuff and doesn't mind imparting some direct, applicable guidance, I would be forever grateful.

    #78008
    10-4
    Participant

    Those renders don't look all that bad to me.

    #78009
    Buddy_Busen
    Participant

    Renderosity (http://www.renderosity.com) has hundreds of free things, maybe thousands, for Poser, DAZ Studio and every other major 3D app out there plus tutorials and discussion groups for everything. Set aside a day or two and go have a look.
    If you're seriously motivated about 3D and are limited only by budgetary issues, Blender (http://www.blender.org/) is free and does nearly everything the high end packages like Maya and Cinema 4D can do and has a HUGE fan base with many resources for training and other things. Another great resource is the CG Society http://www.cgsociety.org/ and the discussion forums http://forums.cgsociety.org/ a true omnibus of CG.

    BB.

    #78010
    the fell bat
    Participant

    this lead is gold. thanks buddy! (heh. heh.)

    #78011
    Tigersan
    Participant

    Theese dont suck, since my fore-poster already gave you few links, ill give you few more… If you want to buy some content http://www.daz3d.com is the best. http://www.turbosquid.com has some free mesh objects that you can import to poser. My suggestion is play with lights, shadows materials etc… ambient occlusion to make them more realistic… Other than that I've seen alot worse hehe. Yours arent bad! ๐Ÿ™‚

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