Should there be a video game based on FBB’s or Amazons?

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  • #86373
    BlackSandrock10
    Participant

    Being a fan of female bodybuilders/amazons and playing a lot of video games, i've noticed that there are a few video games out there that has a few muscular females and FBB's but none unless the game has not been translated or released from Japan (look at Muscle March on the Wii). I'm doing a degree in video game design here in the UK and i would like to know if you would like to see more FBB's in games or like to see a game based on them? I can take a few shots if you dislike the idea and all!

    Thanks for your insight, people. 🙂

    #86374
    Reason
    Participant

    Holy crap, yes! I think a simulation style game where you have to coach a female bodybuilder from her first amateur competition all the way up to the Ms Olympia would be cool. You could have plenty of skill-based side-games for training and posing, etc. You could also decide whether to go down the drugs route or not and see both the short-term and long-term effects.

    By the way, did you see this thread? Maybe you guys can team up!
    Can I bounce an idea of you guys?

    #86375
    Cowprobe
    Participant

    Female Body Builder or Amazon?

    Tossing a couple of theoretical daydreams for a games I'd find some fun in.

    Some ideas are more than likely repeated from other threads and swapped from games involving cars, mecha and pocket pitbulls.

    (EDIT- Reason you linked to exactly the thread I dimly remembered thank you for potent recall. :> )

    There could be a Female Body Builder manager/trainer simulation with different modes based on the difficulty. Easy mode might have the sliders for genetic potential wide open and allow one to craft a one in a million covergirl mesomorph for whom unnatural gains are perfectly normal.

    Normal mode might have the specific numbers hidden and instead have victory come from prudent nutrition and setting the right sorts of schedule. Specific body types for potential trainees could still be chosen but the overall best muscle groups would have to be discovered over months of game-time training. Minigames could be resisting straying from diet and coming in as 'cut' as humanly possible.

    Hard mode completely in the dark as to the trainee's entirely randomized potential. This would be the most simulation heavy but also be unrealistic for the purposes of increasing difficulty. Taking into account that the conditions for training might not be entirely optimum. Importing a trainee from Hard mode into Normal mode might add a bonus to the willpower stat just for being able to do so much with so little. Hard mode might reflect those FBB'ers that have to train in secret due to their society's ill view of buff ladies. The importing to lighter difficulty could be handled by the trainee making it to a better situation.

    Numbers that could really give the players a sense of accomplishment, as well as the virtual FBB, might be 'Gains' reflected in some equation resulting from the interaction of 'Calorie Intake', 'Lean muscle Mass' and 'Weight Class'. Gains could also be modified through the most popular feature 'Measurements'.

    The math aspect seems the most possible with a rough polygon model that changes based on the factors involved in training and success in each minigame.

    Appearance would be entirely customizable in Easy mode with Hard mode being entirely randomized. Normal mode might have Randomization shouldn't take forever in order to allow players to get some crazy weird combinations in their trainee's potential.

    This engine might also have a Strength Contest mode if a one wants their trainee to put those muscles to greater use than occasional pageantry.  😉

    Grip, Agility and Endurance would factor into the final Strength ranking.

    For a weird angle money values might be connected to training duration, dieting and suppliments. While it shouldn't impact gameplay an easily observable stat indicating just how MUCH money and  time, both duration of play and in-game,it can take a trainee to make it to champion would serve as a gentle reminder that people go down this tough path in reality.

    So the math of the simulation might be a good first step. Once the matrix is done any sort of connection to the graphics could be multi-tasked by other enthusiasts shortening your work load considerably.

    If polygons are too much of a pain in the arse might the Fire Pro Wrestling school of nappy sprite art be preferable? Heck there have been some amazing Flash games that simulate changes to figure quite convincingly. You're the journeyman game forger you tell us.  😀

    Mirages of a muscle trainer sim with the drop-in graphics customizability of MUGEN Fighting dance behind the eyelids.

    #86376
    joey7x
    Participant

    Hmmm, well I, personally  am not a fan of simulation type games in general, if I am reading your post right. I am guessing you mean a game where you micro-manage a woman through the various stages of bodybuilding.  That type of thing, no, I would have no interest.

    However, I'd be totally willing to play an action/adventure/platformer with a muscular female as the main character. Just as long as her muscularity is not the only thing propping it up.

    Maybe something where you start out small and EXP allows you to strengthen different body parts for various benefits and enough level ups result in growth.

    And the music has to be awesome. Dr.Wily's Castle I/II awesome

    #86377
    Anonymous
    Guest

    The idea definietely sounds good. I sure would like to see an action game involving an fbb.

    #86378
    zenta
    Participant

    How about, a female player character in Crackdown 2? When you're strength levels up you get bigger and such.

    I have to agree with joey…the sim/micro management idea sounds awfully boring as a video game. Graphically, you could probably make something like that actually look good these days, but the concept reminds me some Japanese games you can get where you model the ideal woman and then go on a virtual stroll of a beach or something.

    I believe in the Fight Night games, when you create a character you have to train them between bouts, and over the years their weight and size change shape, but then you also have the boxing thing inbetween.

    #86379
    Cowprobe
    Participant

    Well if there could be a River City Ransom / Streets OF Rage hybrid with lots of upgrades as a result of careening through defeated gangers pockets I'd play that in an instant.

    An Amazon Side scrolling Action game with the 'Power-Up' moments from Altered Beast represented on screen as attributes improve or change would rock.

    The female Crackdown crime curb stomper superhuman Agent would be great, budola_z.

    Yeah joey7x, the sim idea seems pretty dry on second thought.

    I'm wondering what can be accomplished through our, folks capable and willing to provide work hours, shared means of production?  :-

    #86380
    Reason
    Participant

    The problem with a more mainstream game with a muscular female main character is that there would be a lot of work required that's not directly related to female muscle. Aren't you just better off writing a mod for an existing game? There seems to be quite a few around where this is possible. I just think the game should unashamedly go to the extreme with the genre like Muscle March did and people can make of it what they choose. The bottom-line is that most of us would be happy with any quality game with a decent amount of female muscle.

    What really matters is that it's something that keeps the interest of the main person behind it. Collaboration is always tricky as we all seem to be into different things even within the female muscle genre, as this thread is showing. I think the trick is to start really simple so you can get something playable out quickly keep adding to it. Then hopefully it will be a case of build it and they will come.

    #86381
    BlackKusanagi
    Participant

    Only way I could see myself buying Crackdown 2 is if they put female characters you can use.

    #86382
    CONDORMAN
    Participant

    It would be cool to have an FBB based game. However, if you are the only one developing the game I think you'll be limited to something in Flash that is programmed in action script.

    If you are going to consider going down this path…. do it for the love of creation of the game because this will not make you any money in relation to the time you will have to invest.

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