- This topic has 6 replies, 4 voices, and was last updated 13 years, 12 months ago by phenoms.
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February 7, 2011 at 7:53 am #98794CDRParticipant
Phew! I though I wasnt able to fit the news on the headline 😆
Its a busy month for everyone in the UltraCharged alliance!
We’ve started to set up a motion capture studio in USA.
Check those news on the blog:
http://ultracharged.blogspot.com/
We have a cool new clip in development (previews coming soon) and FemForteFan has joined our lines with a multipart comic book!
Please give him a warm welcome to the team by buying his product.
Thanks for your continued support!February 9, 2011 at 8:56 am #98837steelknight3000ParticipantWow, that’s pretty ambitious! Look forward to seeing how those animations turn out!
February 9, 2011 at 9:39 am #98839TC2ParticipantMocap certainly is ambitious, but I quite don’t understand how it would help with “FMG” animations.
I mean the mocap could be great for doing action scenes, fighting, etc. But for muscle growth animation, Mocap really won’t accomplish anything.
Good luck with the project regardless.
February 9, 2011 at 6:35 pm #98844CDRParticipantSo… acording to you, girls doing FMG dont move…
I cant help but disagree.
Animation of FMG require lots of sensual posing. That ends up being a lot better when the movement is realistic and correctly timed.
I must also say that my clips have tons of action scenes in them. Power feats, no matter what kind, require the character to move her body acordingly to express the emotion (even using eye beams require head movements to make it look decent) and move a lot around the scenario as well.
I look forward to get the studio working.
I’ll post some demo animations as soon as they’re done.
Thanks for your input!February 9, 2011 at 10:24 pm #98851phenomsParticipantWho will actually be the movement subject(s)? (The person(s) being captured.)
Male or female or both?
Namely what I am getting at is women will (ideally) move differently than men do. Presumably with a feminine aura.
While I’ve certainly seen my share of women who move like men, and men who twirl and bounce like 5 year old girls, that doesn’t mean I don’t shutter (or chuckle) at the sight of it.
My Deviant Art Page (old stuff):
phenoms.deviantart.comMy Booru Gallery (new stuff):
phenoms.booru.orgAlso
www.thevalkyrie.com/picthumb/p/phenoms/index00.htm
www.thevalkyrie.com/picthumb/p/phenom_fett/index00.htmFebruary 9, 2011 at 10:50 pm #98855CDRParticipantThe idea is to get female actresses, preferibly action bound ones.
I agree with you on the diferences of movement. Since that’s all that we get out of the process its crucial for it to be good.February 10, 2011 at 5:13 am #98858phenomsParticipantthat being the case, rather than actresses (unless you need them for their voices), you might consider those trained in dance.
this thought is inspired from something the director of equilibrium said in the special features about performance of his fictional “gun kata” by trained martial artists versus by its star christian bale. he found that bale was better at delivering on what he envisioned than the martial artists. he credited bale’s dance training.
this way you potentially get the best of both. dancers for exacting movement (and they are athletic by trade), and voice actors whom you can cast for the quality of their voice and delivery of dialog.
this may also help with budget. you will naturally seek out amateurs and to keep costs down. if the scope of their role is reduced (only movement, only voice) you can potentially pay less. if they get it right in fewer takes you can potentially pay less.
of course you can potentially get them to do it for free if it means building their credentials. and there is also the possibility of seeking actors with dance training.
anyhow. just some possibilities for your consideration.
My Deviant Art Page (old stuff):
phenoms.deviantart.comMy Booru Gallery (new stuff):
phenoms.booru.orgAlso
www.thevalkyrie.com/picthumb/p/phenoms/index00.htm
www.thevalkyrie.com/picthumb/p/phenom_fett/index00.htm -
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