Atariboy

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Viewing 10 posts - 161 through 170 (of 311 total)
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  • in reply to: Supergirl, Red Silver style… still on vacation #37337
    Atariboy
    Participant

    Nice.

    in reply to: Michelle – Newly Buffed ;) (NSFW) #37351
    Atariboy
    Participant

    I LOVE to see these two in action, if you know what I mean ;D

    in reply to: Miss ES from Reaper’s story… (NSFW) #34054
    Atariboy
    Participant

    And some of the new MONSTER in the environment;)

    MAN! 😮 I love how you Super-Riped you make them ;D

    in reply to: Super Famicom: Tetsuko Mighty Muscular Woman! (NSFW) #36735
    Atariboy
    Participant

    I'd love to see this with an 'Altered Beast' mechanic where occasional powerups transform their bodies from meek to mighty.

    Since Tet-chan is rather buff and knows some martial arts pre-transformation she'd already be able to defend herself at the beginning of each stage.

    Sonya on the other hand might use gadgets for offense until she gains enough 'ingredients' to transform into her alternate continuity power format.

    This keeps playing in my head like a combination of 'Streets Of Rage' and those super fun Konami arcade games like 'The Simpsons' and 'Teenage Mutant Ninja Turtles' where you would have four player simultaneous.

    To bring the total to four why not have the other two players be Les and Dr.Green with their power coming from the plant formula.

    I'm guessing Les would probably use some sort of garden implement like an improvised bo staff while Green uses a large slab of cunningly swung Tofu.

    In a nice ironic videogame gender role switch it would be Les and Green who were faster, while Tet-Chan and Super-Sonya were the powerhouses.

    After full transformation Tet-Chan and Sonya might be able to charge up a temporary invincibility move by jamming on the buttons and 'Tightening Their Muscles'. Les and Green would be able to regain health by standing under running water by breaking water pipes and fountians.

    The Last Boss has to be Slade Sr complete with throwing portions of his extravigant office at you or using them as improvised weapons once you damage him enough. Even though it looks silly imagine the pain from being impaled on a mounted rhino's horn or getting a marble desk to the face.

    All the while his goons are trying to take pot-shots at you from cover.

    Though if it's manga in flavoring there might be such weird enemies as inexplicably robotic razor tipped yo-yo twirling schoolgirls and a zoo animal or two that has been trained in kung fu.

    Also there's the American stereotypes like the cowboy/alligator wrestling/hip hop star stuntman.

    Conspiracy theory board where one would encounter odd garbed cultists, alien Greys, the dollar bill pyramid and zombie templars. Moldy and Scuttle are the end board boss pairing with Xenomorphs that pop out of their chests for the actual end guy.

    Mall on Christmas Eve. You're between the sales and the last minute shoppers. Expect costumed Santas (Which was done in Too Crude Dudes actually) Elves and Reindeer. Christmas Yet To Come will throw tombstones with the target's name on them as well as guilt for the final boss.

    Well that's all from me for now.

    Thanks for the very cool box art rendition Atariboy.

    Cool idea and thanks ;D

    in reply to: Super Famicom: Tetsuko Mighty Muscular Woman! (NSFW) #36731
    Atariboy
    Participant

    Coming to stores this Christmas, one can only hope.  😛

    As for the nude version of the game, "Submit to the will of Tetsuko, all resistance is useless . . ."

    Hell To The Yes. 8)

    in reply to: Super Famicom: Tetsuko Mighty Muscular Woman! (NSFW) #36729
    Atariboy
    Participant

    And now by popular demand here she is in all her muscle glory 😀

    in reply to: Super Famicom: Tetsuko Mighty Muscular Woman! (NSFW) #36728
    Atariboy
    Participant

    The only hitch in making a game like that is… The compleat fully transformed T-Chan that we know and love can press 100 tonnes before she starts to get all veiny on the skin.  One punch on any punk would probably smear him all over.  And Boss fights?  Until we get to Hamilton Slade, it'd be one-punch-and-he's-out affairs just like at the end of any "The A-Team" episode. :-/

    For playability, we'd have to scale her might WAY back.  Or come up with more powerful bad guys.

    Or have her have a task where just puncha-puncha-puncha won't work.  Maybe a "Keep 'Em Out" scenario where she has to keep the punks from getting into a sensitive area, like in "State of Emergency," or like she did with the bikers at Dr. Green's lab in Like a Weed?

    Or reach somewhere in a time limit?

    Or maybe have more enemies in cars or trucks?

    Or protect someone else vital from getting hurt, like Dr. Sonya?

    So much to think about…

    Well dont forget in the video game world 95% of the time they almost always add stuff that was not in the origainl story, comic or TV shows to sorry for the pun "beef-up" the game play like like in the movie Batman ther ewas only one boss the Joker but to a Batman video game there levels, stages and even boss that was NEVER in the film. In other word In the Video Game Rules There really are no rules. You seen alot of games that tdont really take the story to hreat but the theme is there and thats all we need, Playing Tetsuko and see her bulge up every time she punch ;D

    in reply to: Super Famicom: Tetsuko Mighty Muscular Woman! (NSFW) #36725
    Atariboy
    Participant

    SOme of you guys like to do your own still of coloring so heres two ink pics of them for your coloring needs ;D

    in reply to: Super Famicom: Tetsuko Mighty Muscular Woman! (NSFW) #36723
    Atariboy
    Participant

    If anyone wanted the nomal size gif sprite of Tetsuko here she is 😉

    in reply to: Super Famicom: Tetsuko Mighty Muscular Woman! (NSFW) #36722
    Atariboy
    Participant

    I like it! Like Jimmy, though, I wish it were a real game… we've got a SNES set up in the living room right now. It would be ideal!

    Well the only way to get this to be as close as a SNES/Super Famicom sim game it would be made with a program call Gamemaker. With Gamemaker you can just draw the sprites moving GIFS like Walking, Running, Jumping and Fighting, then draw the backdrop like a city and add Mini or Wav music for the background game music and its very easy to put together the hard part is making the sprites. GO here at http://www.gamemaker.nl/ and see what I mean you can make games to run on Windows in EXE from Pong, Street Fighter, R-Type even Doom. Check out some of the games here – http://www.gamemaker.nl/games_exe.html

Viewing 10 posts - 161 through 170 (of 311 total)