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Buddy_BusenParticipant
Yeah, it’s been to the shop. It’s good work, most of the tell tale distortion artifacts are covered and there’s no sign of the surrounding areas inheriting the liquify effect. What gives it away is the anatomy and shading on the forearm. The joint on the top is too high and the muscle at the joint is too short, the one I need to look up because I can’t remember what it’s called. Still, it’s very good work and hats off to whomever made it.
Buddy_BusenParticipantWell done! I’ve been meaning to investigate the baking of a normal map from a high res mesh or just painting directly on a low res one with ZBrush and Modo but have been too intimidated to really start. But now…
Any chance of a DMRA version or ideas on how to make one?Buddy_BusenParticipantWow again. I was going to hold off on getting Skyrim for a while, but now….
Buddy_BusenParticipantWow, well done!
So I take it the construction set is available or do you have another work flow?September 6, 2011 at 10:04 am in reply to: Screenshots of my character from Fallout New Vegas #103288Buddy_BusenParticipantThat’s funny, I did nearly the same thing for Oblivion and have forgotten it all too.
hah!September 6, 2011 at 6:54 am in reply to: Screenshots of my character from Fallout New Vegas #103285Buddy_BusenParticipantWOW!
Well done.
If you can share how you did this, I and many others would greatly appreciate it.Buddy_BusenParticipantYeah, knees and ankles…
This based on a Frank Cho drawing and we all know how much Frank likes them knees.
Buddy_BusenParticipantWow! Really nice work. You’re restoring my faith in Poser. This one reminded me of the work of Rubens so much that I took a moment to do some post work. It’s a very compelling image and I hope I have not offended by retouching it a bit.
Well done and I look forward to seeing more of your work.Buddy_BusenParticipantThat’s from The New Avengers and is drawn by Frank Cho.
Buddy_BusenParticipantMe!
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