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CGMann
ParticipantYeah thats me. 🙂
CGMann
ParticipantThanks 10-4. Unfortunately I will not be fleshing this out into a complete character right now. Too much work on my plate at the moment. It was just a test. After I get SyFlex I'll do another.
CGMann
ParticipantThanks Tonus. That alternate version of the video I uploaded last night never took. Appearantly YouTube doesn't like the Sorenson video codec. I have re-uploaded it and it's live now.
CGMann
ParticipantIs there a button that I can push that says "Make Muscles" ? Nope. But there are tools for automating various kinds of behaviors. I just uploaded another version of the same animation.. This time with a texture on it so you can see the skin sliding. Perhaps the technology isn't quite there yet.. At least, not in native Lightwave. I do have my eye on an alternative cloth simulation as a plugin, SyFlex, but it's $2k. SyFlex has been used specifically for simulated skin (and I think it won Oscars for it). I just can't afford it quite yet. :-
CGMann
Participant> This is an object based animation and not just a mesh being morphed?
No morphing. It's a combination of bones & cloth sim.
> Building a person out of component shapes seems harder to do than merely moving a rigged surface.
It is harder. You gotta model not just the skin but the underlying muscle groups. But more flexible and realistic results. For example, the under-muscles can be morphed / grown to just about any size without the skin tearing or other distortions due to the geometry and nearby bone influence. Hard to explain.. But if you wanna have a character's muscles grow, this is the best way to do it.
> What sort of programs are you using? The cloth deformation suggests Poser.
Lightwave v9.6
> Here's hoping you get the results you're after.
Thanks. 🙂
CGMann
ParticipantExcellent work!
CGMann
ParticipantGreat drawings!! 😀
CGMann
ParticipantBummer. 🙁
CGMann
ParticipantHmm.. I don't see how that would effect cloth sims.. Maybe your software does it differently than mine. But I wasn't suggesting using displacement to convert a normal-shaped woman into what we see here. I was suggesting using it for all of those sirations. But in any case.. I hope it goes well for you. I've rigged more than a few characters and the more dense your base geometry, the more work it is.
I've recently purchased SyFlex and I want to experiment with modeling the muscles underneath the skin and having them displace the skin. Now THAT is doing it the hard way. 😉
CGMann
ParticipantWow… You went and modeled all of those sirations. You are a glutton for punishment. 🙂
Maybe you don't have a large budget, but you should look closely at some displacement-based sculpting software to compliment your work in Maya.
The expensive ones are ZBrush and Mudbox. But are you aware that there are options out there as low as $120?
Check out http://www.3d-coat.com and nevercenter.com (Silo2). I own ZBrush and Silo2 and ZBrush is king. But if you can't afford it's $500 price tag, Silo2 is an excellent alternative. And it's also a killer polygon modeler with great UV tools to boot.
I bring all this up because all of that detailed geometry is going to make your rigging and animation experience 2 or 3 times more painful than it needs to be.
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