Dr.Otto

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  • in reply to: How long’s it been since I drew anything new? #26661
    Dr.Otto
    Participant

    I have another something in the works, though it doesn't involve Sheeri. :p

    in reply to: How long’s it been since I drew anything new? #26655
    Dr.Otto
    Participant

    Not that I'd thought of. I generally don't have the attention span to do more than three or four frames of anything at once. :p

    in reply to: How long’s it been since I drew anything new? #26650
    Dr.Otto
    Participant

    [size=25pt][glow=red,2,300]YOU ROCK OTTO!!![/glow][/size]

    Dayum, I think she might be a bit popular. 😀 I think out of all my designs, she's the most stereotypically anime, so I'm going to work on developing her more since she seems to be somewhat popular. I still haven't really been able to tap into the Japanese fandom as much as I'd like.

    In other words, more pics, more outfits, more everything. :p

    in reply to: How long’s it been since I drew anything new? #26647
    Dr.Otto
    Participant

    Thanks for the feedback. 😀 One of the things that's always kinda bugged me is that I've found about two million ways to draw the same damn pose (three-quarter front single-bicep flex), and I leave all my elaborate posing for PCC. :p I guess it's because I'm more interested in creating new characters (I've rarely revisited old ones in my posts here), and usually that particular pose works well to give an overall view of the design when creating something new. Still, I was particularly happy with the weight distribution and balance of proportion (distorted though it may be) here.

    Oh, and the reason she never recovered the amulet? By the time she'd recovered from the shock of the transformation, the sewer current had already washed it away. Besides, sewers are gross. As far as a 'before' pic, I may get around to that at some point. :p

    in reply to: How long’s it been since I drew anything new? #26627
    Dr.Otto
    Participant

    Thanks. 😀 I tend to develop characters based on concept first, as it makes it easier to create the visuals that way.

    in reply to: Rumble Roses XX muscle tone? #25354
    Dr.Otto
    Participant

    I don't really have any manner in which I can capture these, at least not yet.

    in reply to: Rumble Roses XX muscle tone? #25351
    Dr.Otto
    Participant

    I ended up biting the bullet on this one and picking it up, and luckily, it's been a lot of fun this far.

    Just to clarify, you CAN increase mass 9in the 'Body' tab) as well as definition; five areas (bust, arms, body, waist,and legs) can have their overall size increased. There is DEFINITELY a noticeable difference between someone set at 50% and someone maxed at 100%. To make your character more competitive, you really kinda HAVE to increase muscle mass/definition and body dimensions; by the time you've boosed everything to 100% you end up with characters looking like light/middleweight Olympia contenders. Most players, at least online, will likely end up handicapping themselves by making their girls 'look good' as opposed to boosting their strength to where they're more effective in the ring (movesets change and become more powerful with the increase in muscle size/definition).

    The catch is that you can't just increase stats arbitrarily; to increase muscle tone you have to use a lot of striking moves, and to increase overall mass you need to use a lot of suplex moves. It's sort of interesting watching the transformation of your character as you train and progress through the matches.

    To give you an example of how this system works, one of my custom characters has a punch combo that does about 25% health bar damage to an opponent at the default 50% muscle/body settings; when all of these were maxed to 100%, the same combo now does 50% or more damage to a full health bar.

    in reply to: Rumble Roses XX muscle tone? #25349
    Dr.Otto
    Participant

    Not specifically; I understand that the process for obtaining a rental license involves jumping through more flaming hoops than the Xbox did, though.

    in reply to: Tomb Raider: Legend – Prince of Persia with Guns? #24100
    Dr.Otto
    Participant

    Eidos was a bit aggravated that Core Design more or less killed their biggest franchise over the course, so this new Tomb Raider is being developed by Crystal Dynamics, whom you might recall from the Legacy of Kain series. CD has an impressive resume of games behind them, and I think it's safe to say that this one will be a return the what made the series popular to start with. I also hear the series creator (Toby Gard) is working on this new one as well; I understand he hasn't been involved with the TR series since the first game was finished.

    in reply to: Rumble Roses XX muscle tone? #25347
    Dr.Otto
    Participant

    Good luck finding a rental; MS has instituted a hardline rental policy against places such as Blockbuster and the like.

    I was moderately interested in this game at first, but it seems as if the gameplay doesn't quite cut it, and the words 'shallow' and 'lack of depth' surface far too often in the reviews for my taste.

Viewing 10 posts - 161 through 170 (of 265 total)