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eccentricmanParticipant
DISCLAIMER: I will probably not get much support for what I am going to say next.
In music there is a technique or a practice called light and dark. Sometimes the music is heavy and rich, at others light and ethereal, the changes between the two, the rhythm of these changes and the quality of the music all become very important.
This piece of writing is almost too dark, too rich and full of language. My advice is to distinguish what you find truly important, sensual or arousing and convey that through the rich and layered language you are using. Keep the mundane things simple, sketched in and without importance. An example might be when you describe Rebekka wielding her sword: the sword is simple, elegant and has a gleaming tip (sketch description), but the arm holding it is bronzed and powerful, forearm woven thickly with snakes of raw amazon muscle, sweat and the grime of the battlefield throwing the overlapping forms into sharp glistening contrast from the flickering light of the fire (rich description).
It's not a great example, but I hope i've gotten the point across: make the words you use suit the nature of the things you describe, important or mundane, sensual or factual, beauty or practicality.
My last suggestion concerns the sentence structure: just make sure there is a subject, an object and a verb clearly defined in each sentence… some paragraphs lost definition in the middle when it wasn't immediately obvious what was going on to whom.
Finally, I'm very much looking forwards to seeing the finished article…
EDIT: or just polish it until it reads like 'A love refined…'
eccentricmanParticipanteccentricmanParticipantnice work BK! still working on that Gina morph, so I'll get in touch when it is done.
eccentricmanParticipantI've always been partial to the whole 'everday scenarios' type of drawing, where the muscle is often beautiful, but slightly comic as well. examples include:
1. A bemused muscle girl holding the wreckage of yet another exercise machine.
2. A girl lifting her car into a particularly tight parking space.
3. A muscle girl holding the splintered remains of a sledgehammer, on one of those 'test your strength' fairground games, having completely destroyed the equipment…
eccentricmanParticipanthere's another Gina, this time dedicated to BlackKusanagi: not finished yet, with veins yet to go in properly, I'm going to try and add a ripped look to the muscles as well. Will of course post the final image when I am done with this one.
as for fbbsare2hot, well, all I have to say is… HAHA! She rocks, but officially not as much as Gina rocks!
eccentricmanParticipanti like your style so much… ah, muscle women….
eccentricmanParticipantThanks for the comments guys, and thanks for the advice, it is always appreciated.
Reason:
I've been referencing the veins from a basic knowledge of anatomy and some guesswork; also some bits and pieces off photos of the ever-vascular Sharon Robelle (not a great facial beauty in contest shape, but awesome body; shame you can never get her offseason facial features with her inseason physisque). The link you gave was also a great help, I'll use as many references from those as possible.
Finally, thanks for mentioning the proportion thing: I've seen some morphs about with shrunken heads, and I decided quite early that I didn't want to go that route, but it's been quite difficult to keep everything 'together'. My main breakthrough so far has been in finding the warp tool in the transform palette, but I'm going to have to get into resampling and the pixel side of things if I want the girls to keep getting bigger… I'm beginning to make them too big for the source image.
eccentricmanParticipantWell, I think the points above are very valid, but from my perspective at least, the work on this site, to a very large extent is to do with a culture of sexual fetish. Sexual in that the images shown are often suggestive and reflect an aspiration on our part for qualities in a sexual partner or ourselves, or simply the enaction of a fantasy, and a fetish in the sense that no matter how popular it becomes to show women as muscular or dominant, there will still be a relative minority of women content to put in the effort required to achieve these desires.
I think the question of hostility is one almost more keyed in to the mind of the recipient than the deliverer. I know that I certainly don't feel comfortable sharing my ideas with others outside of this community, but equally I know that this is because I am not happy with a lot of things about myself. I just hope that when I find acceptance in myself, I can respond to hecklers with the same bemused detachment I show when someone shouts something pathetic about redheads or blondes or brunettes; when this fetish becomes just another choice I make.
Having said all that, if someone is fucking rude to you, I don't believe anyone should have to take it. My advice is: get high handed and treat the prick like he's a worm, shout so much and with so much ferocity that you frighten him/her and render them speechless, talk loudly enough that everyone else can hear what a stupid scumbag you are having to deal with and make them sound so wretched and low that no matter what poison they choose to spread they will always look worse. Don't be reasonable, don't assault them, but most importantly, don't let anyone ever get away with treating you like you are beneath them.
If in doubt, point your finger, put a look of immense disgust on your face and yell "Paedophile!" until they piss off… that was a joke btw, but try it if you want to.
eccentricmanParticipanteccentricmanParticipantI agree with most of the comments of the others (the beam thing is neither here nor there), but would like to agree with Yatz about the breast thing. Since these are female characters and she-hulk is perhaps the most iconic of the lot, I'd suggest tweaking the breasts a bit.
Just look at the smaller breasted bodybuilders, how their breasts naturally position themselves, and just 'reinflate' them to the size you want. Whatever you do, don't look at my stuff, as it's either distorted through the morph or drawn as implants, and so won't give you accurate material.
For good rules of thumb, and maybe some further drawing advice, I'd recommend looking at the work of Julie Bell or get Burne Hogarth's 'Dynamic Figure Drawing'. Lots of good reference material for the future.
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