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ParticipantHoly Crap! 😮 😮 😮 These are incredible. Thank you.
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ParticipantTigersan, what options do you have selected when you import or export .obj files? Apparently, if you have anything selected other than normals for either import or export, the vertex order will get changed and it won't work in Nifskope.
By the way, I have finally decided to order this game, and I will have a crack at doing a simple mesh mod myself.
February 20, 2009 at 3:20 am in reply to: Re: Amaz0ns.com artist community pic – would you join in? #46971Reason
ParticipantI say keep this topic open. It seems like a nice way to welcome new artists to the amaz0ns community. Why can't it be a perpetual thread like the request thread.
DaBear, I say post your amaz0ns girl like Corcarne did. I am sure no one here will be too mad. 😉
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ParticipantOh, right. I thought that you had already got that flow working by putting the modified mesh through about 3 different programs. I guess doing that only fixed the mesh distortion and not the texture issue. I'm pretty sure that if you want to do a straight mesh substitution you have to preserve the vertex order and not just the number of vertices. Perhaps the skeletal animation can handle different vertex ordering, but the texture mapping cannot. It's probably the step when you convert the obj to 3ds, but it's hard to say for sure. Also, are you sure Zbrush isn't messing up the vertex order, or does it have a setting to preserve the mesh as it is? I would try the following: Import the obj straight out of nifskope and into 3ds max and then export it as an obj straight away without doing any edits. Then import it straight back into nifskope to see if you have a clean import and export path. If you don't then try the same thing with another program, but I think it should be OK, as it's a very widely used program for this sort of thing. Now since, you want to use Zbrush to do the mesh modding, perhaps you can export your edits as a displacement map and then bake them in, using 3ds max. That way you can be sure that you won't be messing up the vertex order or vertex count.
Anyway, lost of people have done what you're trying to do, so there must be a way. Hope you get there soon and thanks for all of your efforts.
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ParticipantHey guys, I'm want to make the new mesh really buff one for the amazon race v2.0 i want to make it. but i have no idea how to use nifskope to make it work. I'm ok to the point that i have obj files, i need a Tut that will explain how to rig a new mesh in nifskope so that its going to work in oblivion… Anyone knows of such a tut? I've tried looking for it but its like looking for a drop in the ocean. 🙁
Damn, Tigersan! I just checked out your final Amazon texture mod at tesnexus.com and it's nothing short of spectacular! How cool is normal mapping!
From the little I've read, I think that nifskope only let's you swap one mesh for another without changing the vertex order, which you've already done. Did you end up posting that mod anywhere, by the way? I think you're going to have to rig your character in a 3D program and export it to the right format for Nifskope to import. I think the tutorial you're after is one I already posted earlier in this thread.
http://cs.elderscrolls.com/constwiki/index.php/3ds_Max:_Exporting_Rigged_ModelsGood luck!
February 16, 2009 at 5:31 pm in reply to: **NSFW** Amy’s Conquest Update, Loads Of New Free Pics #80483Reason
ParticipantThanks for these great pictures and for your ongoing contribution to this community.
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ParticipantThese are great. I like the one of Cindi the best. I'm amazed at how well you've preserved the texture and the lighting given how morphed it is.
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ParticipantWow, these are fantastic! I am assuming you are using Poser. Can you please tell me what base model you are using?
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ParticipantThank you for all of these great pictures. I particularly like Tsuxiau's piece, so you can tell him all of the tweaking was worth it :). I have to say that you're doing a great job not only promoting this cool character, but also the fine talents of these fantastic artists.
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ParticipantYeah, it's great. Thanks for sharing it here. I don't like it either when it's uncertain whether a picture has been morphed or not, but maybe you could add the original as a smaller inset. I also like it when morphers give the source of the original picture as well.
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