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ParticipantThat second pic of Ben Affleck and Jennifer Lopez is hilarious. How about a follow up with Jennifer Garner. Good to see some comparison pics on this board.
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ParticipantBlackKusanagi starting to do some mass. Today's a good day :'(!
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ParticipantThat's a mighty good morph there.
If you want to fix the background distortion you could paste the orignal picture over the top and apply a "hide all" layer mask to it. You could then select the mask and "paint" the background back near the edges of her body. Sorry if I'm out of line. For all I know, the distortion was an effect to show her outrageous power starting to bend the very fabric of space and time.
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ParticipantYou're right. There's nothing to say except it was worth the wait.
I'm glad I got in early as I've got a feeling that this thread is going to set some kind of a record.
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ParticipantThe Jocasta one looks like she's carved from wood – exactly how a trained fighter should look.
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ParticipantSTUPENDIFEROUS! It's so good I had to make up a word to describe it!
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ParticipantThe Collector did a good job offering a run-down of bitmap animation tools so I'll just mention the free vector tools I know about.
Synfig
Opensource 2-D Film-Quality Animation
Very impressive feature set, but still under development, especially in the user interface department. I'm very excited about this one, but haven't got around to trying it out yet.
*http://www.synfig.com/TweenMaker
You can download a free "Student" version but it's missing some important features such as high-res output.
*http://www.elecorn.com/tweenmaker/index.htmlMoho
Not free but I feel like I have to stand up for it considering what the guy had to say about it in *http://www.ubergeek.tv/article.php?pid=32.
It's true that it has a unique way of defining vector shapes but I've always found it highly intuitive to use. He also doesn't mention that all of the tools are script based so you can customise them and add your own, even to the extent of interacting with third party apps. Someone used this to write a plugin for converting bitmap frames into vectors. Let's see Flash do that.
*http://www.lostmarble.comHope to see some cool animations from you in the future.
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ParticipantFantastic tutorial! Thank you for sharing some of your extensive knowledge with us.
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ParticipantI did a similar study when I was trying to drawn muscular female characters from stories for practice. Seeing as arms and legs have an approximately circular cross-section I found that I could convert circumference type measurements to width type measurements by dividing them by pi (~3.1416). Using ideal (Gina Davis) stats as an example:
Height = 5'5"
Upper Arms = 17"
Forearms = 12"?
Thighs = 27"
Calves = 17"Converting each girth measurement to a width and then assuming Gina Davis is about 8 heads tall we get:
Upper Arms ~ 2/3 head
Forearms ~ 1/2 head
Thighs ~ 1 1/5 head
Calves ~ 2/3 headI tested it out on this picture and it came out about right
http://www.amg-lite.com/?view=http://www.stronggirlz.com/GinaD/Pics/Gina2704.jpgThis approximate relationship is independent of figure height and the width values should scale proportionally if you want to play around with symmetry. Eg, for the lovely Tina Lockwood above, the width of her calves would be closer to 3/4 head.
I understand that head measurements aren't for everybody, but for me it helps get the proportions right in the early stages, especially when you're also trying to take things like foreshortening into account.
Anyway, I eagerly await your next work.
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ParticipantWelcome to Amaz0ns Weba. I think you will like it here ;).
Actually posting is sort of mandatory here now, and I can't think of a more suitable place on the net for your little story :). If it's Hentai, just be sure to mark the subject as NSFW (Not Suitable For Work) and it should be sweet.
PS If you need help translating them to English, feel free to PM me.
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