Rock Martin

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  • in reply to: Hey, wait… that’s not Cammy… #42283
    Rock Martin
    Participant

    :)…Nice job, Dave!  ;D Very nice job. And my favorite outfit too!  Like this better than the "Shadowloo version".

    in reply to: A new character created by me, Helly #42070
    Rock Martin
    Participant

    So here's Wing, the partner and the foster sister of Helly: http://www.deviantart.com/deviation/41923044/

    A little background on Wing:
    Her parents are warrior angels, and so she was trained to defend all that was good, but she is somewhat way too confident in others and they just keep taking advantage of her good will to help others.
    She is very kind and caring, but she hates evil people and treachery

    And about Helly:
    15.269 years ago (21 in angels and demons time), when Wing's parents were taking a walk on Heavenly Park, they heard a cry near some bushes. They went to watch what was that and so they saw little demon baby Helly, and they decided they would raise her to be good as an angel hoping nobody knew she was a demon. She is now a great warrior fighting for good, but she is still somewhat mischievous and vengeful and, though she loves her sister Wing, she likes pranking on her

    I'm planning to make a comic about those two, but as I have a job, some weeks I just won't be able to make the pages on time

    Noping nobody knows she is a demon?  Wouldn't they have known by now since she's older? How does she disguise herself?

    in reply to: I have a problem keeping my FBB builds constant. #42209
    Rock Martin
    Participant

    Then do the other thing with rulers. ^__^

    OK. 🙂  Anyway, about the breasts…should I use back view pics of a person to see how wide a female's torso is w/o the breasts and then use the side views to see how many heads wide(from side to side) the breasts are counting the actual torso? I'm using the 9 inch head for people 5 ft. to 7 ft. tall. For taller people, I might just divide the number of inches tall the person is by 8, since people that tall may need a bigger head.  What about shorter people, though? I'm sorry for relying so much on math…and real life measurements…

    I used Iczerman;s stuff as an example though just to see how he works…so take that part with a grain of salt…^__^;

    in reply to: I have a problem keeping my FBB builds constant. #42207
    Rock Martin
    Participant

    I agree. You should always go with proportion, composition, and as she says, 'flow'. Work it by the eye is right. Then, once you've got the right kind of proportions on paper, you can work back to find whatever measuring tool you need (body parts or numbers or both or something else) in order to keep them consistent.

    That's part of the problem…I can't readily remember details by eyeballing them…

    in reply to: What Would Tetsuko Dress Up As? #42243
    Rock Martin
    Participant

    Well I got a list:
    Sonya Blade(Mortal Kombat)
    Xena, Warrior Princess
    Chun-li
    Cammy
    Supergirl
    Powergirl
    Wonder Woman

    Those are about the only characters I can think of that are VERY popular with the muscle girl community.

    in reply to: I have a problem keeping my FBB builds constant. #42204
    Rock Martin
    Participant

    Aaaaaaaaaaaaaaaaaah, I getcha.

    Well, here's what I do.

    First of all, I decide on the build I want the character to have, for example, you may say, "I want me 5'6" lady to have 20" arms". What I'll do, is draw the character and measure her height. Bear in mind that the height from top of the head to the bottom of the groin is half the full height. So, for example, say your 5'6" lady, from head to groin, is 20cm. Well, on your paper, 20cm is equal to 33-inches (half of 5'6"). So that gives a ratio of 1.65. In other words, each single centimeter on your page is a representation of 1.65 inches. Got it?

    Okay, then what I'll do is draw the arms (you get used to sizes because you can use refs) and using the formula for discovering the circumference of the arm, I work out to see if it's in the right area. The formula for the circumference of an oval is this –
    first take the measurement of the height of the arm, then the width of the arm (depending on the pose, you'll have to approximate – generally, the bicep head is circular, so it's height and width will be the same, just bear in mind that the triceps and muscles on the side of the arm will add to the width a little). Then, half both the height and width, calling them a and b respectively. So 'a' is half the height of the oval, and b is half the width of the oval. Then, square each of the halves individually, then, add them together. Divide that number by 2, then square root it. Then times the number by 2, then by pi, then by the ratio.

    That's: (square root of [(a2 + b2)/2]) x 2 x pi

    So, let's say, for the above example character and the height of the arm is 5cm, and the width is 3.5cm. We take the half values (2.5cm and 1.75cm). Then we square them (6.25cm and 3.06cm) and add 'em together = 9.31cm. Divide that by 2 (4.65cm) then square root it (2.15cm). Now, multiply this by 2 (4.31cm), and then by pi (13.55cm). Finally, multiply it by your ratio so this becomes inches, which is 1.65, giving you a total circumference of 22.35-inches. So, you'd've probably gone a little too big, but because this isn't exact, you're in the right ball park and it shouldn't really be a problem anyone will notice.

    You can do this for any circumference of the body, and you can use it to keep a consistency in your characters.

    Bear in mind, this is specifically numbers. There is another way.

    Since the human body is filled with all kinds of amazing proportions (the tip of the hip to the ankle is the same as the base of the neck to the groin for example) that link together, there is also the proportions for muscle mass in relation to the rest of the body. In other words, you can use the body itself, as a ruler. For example, you could say you want the arms to be an entire two heads tall and one head thick (which would be huge). This would allow you to have, once again, a consistent relationship in your character and it works very well. However, proportion is also relative. For example, if you look at Michelle Ralabate in her prime, the lady had 15-inches on her arms, but she was just shy of 5 feet tall. Had she been the same height as Marja Lehtonen, her arms would've measured 17-inches – but the proportion to her body would stay the same, so the number in inches, isn't definable through this method alone. You could even use the first method, then discover what proportion on the human body is the same as the arms, without using a ruler.

    I generally, combine the two, working them back and forth, finding an appealing proportion or choosing a specific number and then working the other method into it, and after a while, you get used to how big the character should be without much effort. Just find what works for you.

    Hope that helps.

    BTW, I learned from some art books that I got from the library that the head is 8.5-9 inches tall. Can I figure that in my drawings too?

    BTW, in your example, one head thick?  Does that mean from top to bottom or side to side?

    in reply to: I have a problem keeping my FBB builds constant. #42202
    Rock Martin
    Participant

    How do I keep my muscle girl character(s)' builds constant? 

    Like how do I keep their size, biceps, deltoids, quadriceps, breasts, waists, calves, hips, abs, and vascularity(if applied) the same while drawing a new pic of the same character?

    in reply to: Another Carol Render (and meet (my) Michelle). #42219
    Rock Martin
    Participant

    Wow, looks real!

    in reply to: Re: Request thread #5017
    Rock Martin
    Participant

    Yes. yes it is.

    ;D

    in reply to: Re: Request thread #5015
    Rock Martin
    Participant

    Yet no female Mortal Kombat characters? I imagine Sonya could have more. 😛

    OK, Add Sonya to that list.

    Waitaminute..Splicer?  Is that you?

Viewing 10 posts - 101 through 110 (of 210 total)