Tigersan

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Viewing 10 posts - 121 through 130 (of 632 total)
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  • in reply to: Amazon Digital Painting – "Way Home" #84612
    Tigersan
    Participant

    Wow, colors and lighting are great… i dont wanna believe that this is your first color painting. You make me look bad XD

    Well its not my first painting overall. I have started drawing long before i started in 3d. Its just i used photoshop for the first time
    for that to make something from scratch.

    Thank you all for encouraging words 🙂

    in reply to: Amazon Digital Painting – "Way Home" #84605
    Tigersan
    Participant

    Beautiful profile, arm and dual lighting.  Her hand needs fixing though, as long as you are still in progress.
    Really gorgeous, the moreso since it is your first color painting!  I'm interested to see more paintings from you.

    Yep, I need to make the index finger a little shorter since it looks longer than the middle one. Gotta move the joint
    a little lower :). Thanks for nice words, I got inspired by the speedpainting video on youtube by Fint-art this guy is
    16 years old and imho hes a genius…

    http://www.youtube.com/watch?v=6G65108lDrA <— This is the speedpainting video.

    in reply to: Can I bounce an idea off you guys? #84526
    Tigersan
    Participant

    Wow, that's a super-hot mesh, TS!

    PCs might be able to handle 33,000 OK, but you also may want to target the mobile device market which is probably not as capable. Also, you may want to have multiple characters on the screen at the same time for competitions, etc, which may get a little taxing.

    I remember reading this technique where you take a generic low poly mesh and then use a tool to make it conform to the shape of your high-poly mesh. Then, using another tool you can auto-generate a normal map which adds the detail from the high-poly model to low-poly model. Actually, I think Epic do something like this.

    i have no problem shaping low poly mesh on ZBrush, but when its low poly you dont have much possibility to shape thats why, i need to know if Startingstrength gonna use normal maps… The thing about this model is, she is UVMapped already, if i was to make a new mesh, i can but i cant UVMap texture coords its really hard i need to learn that ofourse, but i cant for now.

    in reply to: Can I bounce an idea off you guys? #84523
    Tigersan
    Participant

    I dont know how poly-complicated the model can be but this is pretty much as low as i can get her. Around 33000 polys i think new vidcards can handle that.

    in reply to: Can I bounce an idea off you guys? #84522
    Tigersan
    Participant

    haha same here tigersan.deviantart.com im me if you think my stuff's good. I can provide you with normal maps as well if you can implement that into your game.

    in reply to: Terminatrix T-800F as female hehe #84177
    Tigersan
    Participant
    in reply to: Terminatrix T-800F as female hehe #84175
    Tigersan
    Participant

    Battle  damaged version WIP – low detail/quality render


    FULL SIZE —–> http://www.tigersanphotography.com/T-800F_Wounded.jpg

    in reply to: Oblivion Muscle Mod (NSFW?) #63739
    Tigersan
    Participant

    Playable Dark Seducer race I made —> http://www.tesnexus.com/downloads/file.php?id=24301&nbsp; You need Shivering isles expansion for those mods

    Muscular guards in Shivering isles —> http://www.tesnexus.com/downloads/file.php?id=24303

    Enjoy 😉

    in reply to: Champions:Online Out July 14th! #82799
    Tigersan
    Participant

    Yup looks interesting, lets just hope it wont be as bloody booring as CoH or CoV (City of heroes , City of Villains)… 😉

    in reply to: Oblivion Muscle Mod (NSFW?) #63738
    Tigersan
    Participant

    I'm not too good with models… i mean importing them. Textures no problemo.

    Oh btw. I made another race for Oblivion. Dark Seducer from Shivering isles, blueish skin, creepy eyes… Looks cool and there is also an addon that allows to get their armor if you kill one.

Viewing 10 posts - 121 through 130 (of 632 total)