Forum Replies Created
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AuthorPosts
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Tigersan
Participantok i have it on my Xbox but how the hell do you change the muscularity, i cant do that its black… Do you have to unlock it somehow ???
Tigersan
ParticipantHeres a gift from me to you my friend 😉 a fanart 😉 Hope you like my imagined 3d representation of your She-Muscle 🙂

Tigersan
ParticipantHello to everybody!
I've been following the Amaz1ng Forum for a while; I finally made the effort and registered to show up..
I wanted to attach an artwork I made for my joining…
Alas, I'm not so good in playing with computer stuff, so nothing
heppened…Anybody has a suggestion on how to attach images?
ThanksCris

Hello My friend, welcome to Amaz0ns!!! I'am great fan of your work 🙂
Tigersan
ParticipantYeah too bad Gina is not gonna play Tanya… thats what i heard at first… then they changed her to Jenny… not that i have anything against her but she just donest cut it… she does not have that "thing". Gina was perfect for this role… 🙁
Tigersan
ParticipantWaaaaaaahhh! I want it for PC!
Thanks for the vid…
Tigersan
ParticipantWell, I met her in Vegas at USA's with her kid… she looks almost like a regular woman – shes still a little bulky ofcourse but you wouldnt say shes a bodybuilder. Looks like an offseason figure girl… I was still thrilled to meet her 🙂
Tigersan
ParticipantWelcome!
Tigersan
ParticipantIn order to bting out deep enough striations you need to raise the thickness of the displacement, and as far as i know displacement is not considered while simulating cloth so the skin will poke thru clothes…
Tigersan
ParticipantWow… You went and modeled all of those sirations. You are a glutton for punishment. 🙂
Maybe you don't have a large budget, but you should look closely at some displacement-based sculpting software to compliment your work in Maya.
The expensive ones are ZBrush and Mudbox. But are you aware that there are options out there as low as $120?
Check out http://www.3d-coat.com and nevercenter.com (Silo2). I own ZBrush and Silo2 and ZBrush is king. But if you can't afford it's $500 price tag, Silo2 is an excellent alternative. And it's also a killer polygon modeler with great UV tools to boot.
I bring all this up because all of that detailed geometry is going to make your rigging and animation experience 2 or 3 times more painful than it needs to be.
The whole point is to avoid displacement to add too much volume because then you cant use stuff like dynamic clothes….
Tigersan
ParticipantNot really, the technique is that you start of the box then add divisions to create the main bulk of the character, then you add divisions to create muscles, You create just half of the model. After you done you mirror the half and smooth it so that maya adds resolution automatically
This is what it looks like before smoothing and mirroring… i created this mesh – then smoothed it.

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