Tonus

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Viewing 10 posts - 61 through 70 (of 386 total)
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  • in reply to: Modern man a wimp says anthropologist – Reuters 10/14/09 #87671
    Tonus
    Participant

    Is it me, or does that face resemble Heath Ledger's?

    in reply to: Modern man a wimp says anthropologist – Reuters 10/14/09 #87665
    Tonus
    Participant

    I don't know, nothing he says seems terribly far-fetched.  People have had it easier as we've developed knowledge and technological advances.  We don't have to work as hard physically all the time just to survive.  We have lots of ways to pass the time that do not require us to use much more than our hands (oh, stop smirking).  Ancient man had to be in good physical shape just to survive day to day.

    I'm not offended by the comparison.  Ask that ancient man how long he lived.  Ask him about his options for dealing with diseases and infections.  Ask him if he knows anyone who lived longer than 45 years.  I think that even as recently as the late 1800s, life expectancy– even in "developed" nations– was in the mid-40s.

    Sure, I won't be as impressive as ancient man when I'm in my 20s or 30s or 40s.  But the comparison at age 60 might not be so fair… he won't be breathing anymore, after all. 🙂

    in reply to: Artist Identification Request #86885
    Tonus
    Participant

    Pretty sure that he's on my watch list as well.  Based on his work to date, he should produce a great Akiko Daimon drawing.

    Edit: turns out he wasn't, but that was easily rectified.

    in reply to: Tonuss #81133
    Tonus
    Participant

    I'm still not doing much drawing, but I managed to complete an art trade image.  This is Red Silver's character Sara.

    in reply to: Re: She-Hulk Artwork Commissions #29677
    Tonus
    Participant

    Oh wow… very VERY nice find! I only wish that could be a cordial visit.

    If they visit, it would be highly advisable to be cordial. 🙂

    in reply to: Cindy Phillips #31501
    Tonus
    Participant

    [font=tahoma]

    Tonus
    Participant

    It's sad what the mainstream media considers to be 'beefy'.

    It's encouraging, though.  The women in those photos are fit and have some muscle definition.  Hopefully, the look that is "beefy" today will be considered "fit" in the future, and girls will be encouraged to develop shapely and healthy figures instead of dangerously emaciated ones.

    in reply to: Cindy Phillips #31496
    Tonus
    Participant

    Perhaps the more we have going for us, the less we appreciate it?

    I think that happens to people who drive themselves too hard to succeed at something, they feel a need to continue to improve and they fear that if they don't find a goal to set, that they've become complacent and are on the downswing.  So they start to pick at everything obsessively.

    If she took time away from weightlifting and bodybuilding, it may wind up being therapeutic for her.  Best of luck to her regardless of the circumstances.

    in reply to: More You tube maddness #83764
    Tonus
    Participant

    Back in those days the animation was done by hand, and anything that could save some time and effort was going to be used.  I have no doubt that today there is a lot of use and re-use of material for 3D animations.  It's not as obvious since they don't have to re-use an entire scene, they can use only the background, or some of the programming, or the skeletal rigging, etc.

    I wouldn't think too poorly of them for doing it back then.  It apparently was only done on a very small amount of the work, otherwise it'd be more obvious.

    in reply to: The Art of Jebriodo (Jed Dougherty) #74823
    Tonus
    Participant

    You'll need more then that to make a readable story. That could be a scene, or theme,

    Or a "photo set."  As you say, there isn't a conflict in a story that goes "nice guy summons muscle girl and they play nice."  Conflict doesn't mean violence, of course, but there have to be obstacles or problems for them to work through.  But if you do this as a series of photo sets, problem solved.  A photo set just uses a story to set a theme, so there doesn't have to be conflict or a problem to solve.  Just scenes to draw.

    One item I want to comment on, since it's something I've had to deal with in the past:
    (Apologies in advance if this derails things a bit)

    It's been my experience that fantasy can easily lead to undisciplined and poor story. As a result it's easier to craft a story idea first and then make the characters conform to the story. Most people create characters first and then try and craft a story around the character.

    I think that the reason that fantasy can produce poorly-plotted stories is because writers do not take into consideration that when you redefine reality to suit your fantasy setting, you have to take those changes into account later on.  For example, if people in your fantasy world have developed personal teleporters, it changes a lot of plot options later on.  Failing to take that into account can lead to a story where the reader thinks "um, couldn't they have escaped this by teleporting?"  There are lots of ways to screw up your story by creating a world where ordinary plot devices won't work.

    I don't think it matters too much which you develop first (the characters or the story) as long as you make sure to take the time to properly merge them once they're both far enough developed.  Good plot development is the result of spending a good amount of time working out the details and making sure that things fit comfortably.

    Oh yeah, the topic… Great work as usual Jed!!! :-*

Viewing 10 posts - 61 through 70 (of 386 total)