- This topic has 17 replies, 7 voices, and was last updated 18 years, 11 months ago by Cowprobe.
-
AuthorPosts
-
January 13, 2006 at 2:22 am #20100Prophet TenebraeParticipant
I have to say graphically the game looks dated. The textures are old school.
January 13, 2006 at 3:13 am #20101TC2ParticipantActually, the graphics that he was using in his movie were not set to the highest. His textures are way more blurred out than they are on my computer.
January 14, 2006 at 4:06 am #20102RobParticipantWow, thanks for the heads up. I can't wait to purchase that.
January 14, 2006 at 8:56 am #20103TC2ParticipantGuess what everybody! I figured out how to make a muscular skin texture for the women!
I've even managed to create a prototype skin at the moment, however… it's not perfect. The muscles aren't off center, but you could see the seems where I ran out of "image" to work with. Someone who is experienced in skinning would make a much much better skin than I have, but I've got some good textures to play with if any skinners want to continue where I left off.
I made abs, calves, back muscles, glutes, quads, biceps, and triceps.
Basically I got everything covered from head to toe, I just need to polish the prototype up.
If any skinners would like to help me complete the muscle skin texture to be used in the game I would greatly appreciate it! I can't add muscle size to the mesh but I can add muscle definition and for a prototype it looks HOT.
From the base skin that we have here we can easily create a She-Hulk body skin and a Grey She-Hulk body skin, so… if anyone wants to help me skin this bad boy give me an e-mail addy and I will send the PSD file right away.
January 14, 2006 at 9:36 am #20104TC2ParticipantOkay guys was playing with the skin and HOLY CRAP!
It's not perfect but damn is it sexy as all hell! I combined it with a special nude patch which would potentially allow me to create an FMG scene where the Amazon Goddess tears off even her panties and underwear.
Once the skins are "perfected" because there's still a few minor complications with it. I'll begin work on my first FMG movie, but I can't post it on the movies online because it's most likely going to be a bit too rated R for the general populace.
But… wow, simply wow. You know why I'm saying wow? Because I played around with the tool a bit and made my female actresses strip down and hit the gym. So once they were nude I placed them onto the bench press bench with these heavy ass weights on the side.
When that woman started lifting those weights! HOLY SH**! It was hot! The mesh is also large enough so that it looks like she has big muscles, though you won't notice any biceps or huge ass quads it will at least give you the illusion. I also need to make a skin for torn clothes as well in order to create further illusion of pure muscle growth.
I don't mind sharing all this stuff with you guys, but I'm not going to release anything until I get this skin polished so that its high quality.
So please if you can guys help me out! I tried to screenshot some of the pictures but it didn't really work quite the way I wanted it too. But anyways, I'll see you guys around, hope you can help me out so I can share the goodies!
January 15, 2006 at 6:34 pm #20105ReasonParticipantHi Collector_2,
I would love to collaborate on a FMG movie, but is this game the best way to go about it? If you want to make a movie then aren't you better off using a 3D animation package together with some editing software and if you want to make an interactive game there are some more general game engines out there. What I'm trying to say is that the real-time 3D graphics of "The Movies" is fine for a game, but if your desired end product is standalone move then there are better suited tools to the task.
Having said that, if you are interested in developing a femuscle or FMG based game, I do have some experience creating and skinning a low-poly mesh. A while back I did a model of Wreck's Idal for Unreal Championship, and I would say that it should be even easier these days with a higher polygon count and better 3d texturing tools.
Cheers
January 22, 2006 at 6:47 am #20106TC2ParticipantReason to answer your questions:
– I do not have any background in 3D modelling nor do I wish to learn how to do any of it as my focus and speciality is working with video.
– The movies makes it easy for me to produce an FMG faster than it would for me to model an entire FMG scene. What would take months in a 3d modelling program could take me potentially hours in the movies video game.
– I have zero experience in programming and making games as well, sure I could design them but the actual programming itself I do not have the time to spend especially since I wouldn't know where the hell to start and I'm pretty much on my way OUT of college.
However, since you do have some skinning experience give me an e-mail address to shoot to in a private message and I'll send you the prototype to see if you can get a better skin working for it.
TC2
January 23, 2006 at 5:14 am #20107CowprobeParticipantYou're the man when it comes to putting your mind on task and managing to create something while living in a hectic schedule.
While I'm absolutely no help in this sort of thing perhaps you could try the Digital Amazons forums? The guy that makes that art was self taught and seems willing to push his skills in different directions.
Best of luck!
-
AuthorPosts
- You must be logged in to reply to this topic.