- This topic has 8 replies, 7 voices, and was last updated 17 years, 4 months ago by
reveille.
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January 15, 2008 at 12:25 pm #65839
Eric
ParticipantHere's part II of my SL pix. The Unknown pic is of an avatar named Debbie, I think.
Have I successfully tempted folks here to play SL, yet…? 🙂
Ask any SL questions, either in this thread or PM me on this Forum & I will happily try to answer them.
Enjoy! 😀
Later,
Eric F., EnhanceMan
January 15, 2008 at 8:08 pm #65840Markus Rieder
ParticipantYes its Debbie Lubezki 🙂
January 16, 2008 at 2:39 am #65841phil442
ParticipantHey ericf(Buffy), nice pics. -_^ I would like to confirm that there are many amazing things, like Buffy, to see on sl. Beyond that, there is also the opportunity to meet and talk to other people with similar interest and tastes. Thanks for the great photo's Buff, continue the good work.
January 16, 2008 at 10:33 am #65842Lupus14
ParticipantLooks kind of strange. As if she didn't have any feet. The difference of color of body and hands/face make it look like she is wearing a stuffed suit.
January 16, 2008 at 11:12 pm #65843Tigersan
ParticipantLooks kind of strange. As if she didn't have any feet. The difference of color of body and hands/face make it look like she is wearing a stuffed suit.
Well feet part is simply the SL error whe nyour feet dig into the ground a lil and she simply didnt fix it before taking photos… Second SL is made that way as far as lighting
The objects light up more than avatar skin so in dark place objects are actually going to become darker and in the place where you have artificial light sources, objects
become much lighter than the skin…. simple… and unfixable unfortunately, unless LindenLabs is going to fix it…January 18, 2008 at 6:02 am #65844Amazon Lover
ParticipantI've got to say, that's pretty impressive!
You know… this gives me an idea… if someone REALLY wanted to push the envelope with muscular avatars to their FULL potential, one would make what I hear are called "Macro" avatars. Supposedly, these avatars are far, far, FAR taller than your average avatar, thanks to a script that allows you to walk around several dozen feet above the ground. Theoretically, you could make yourself a giant, 3-story-tall muscle-body and keep your regular avatar head.
January 18, 2008 at 7:32 am #65845Tigersan
ParticipantI've got to say, that's pretty impressive!
You know… this gives me an idea… if someone REALLY wanted to push the envelope with muscular avatars to their FULL potential, one would make what I hear are called "Macro" avatars. Supposedly, these avatars are far, far, FAR taller than your average avatar, thanks to a script that allows you to walk around several dozen feet above the ground. Theoretically, you could make yourself a giant, 3-story-tall muscle-body and keep your regular avatar head.
Yes but you have to know that the objects-muscles i make on my models are attached to specific body parts.
So arm object is attached to arm join, forearm to forearm, chest to chest… etc…etc… What allows smooth movements
and playing animations just as normal avatar does. In Macro avatars they are not organised that way.
They are groupped all together or in couple separate groups attached to spine or other main pivotal
point of the body, and Script is responsible for "sorta" movements… Im saying sorta because i cant call those
movements its just sad, its jagged its laggin whole sims… Why ? because script that detects you have pressed
a forward cursor starts to move, rotate all the prims that are in the leg (something about 100 usually, with
muscle avatars even more) to resemble bending knee or hip and that process is very jagged, lagged, and slows
everything around down…Animations we have in the game are no use as well. If you play an animation your
little skeleton with the (original size) avatar will do it, but its dug deep down the giant objects (prims) and you wont see it…
Scripts only detect cursors being pressed and thats it. That is and explanation why theres not so many
people that use it, and noone even bothers to perfect it because its impossible, if 2 of those Macro avatars
entered sim its almost crashing…January 18, 2008 at 10:41 am #65846Eric
ParticipantI've seen giant fbb macros in SL. They're cool, but they're like parade floats. Can't do anything with 'em…
Later,
Eric F., EnhanceMan
January 20, 2008 at 6:13 am #65847reveille
ParticipantVery nice pics.
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