18a & 18b showcase Flexia's brand new calves. The feet are still very rough.
Doop de doo.. I'm not home till MUCH later today. So I can't use ZBrush yet. But I did a little test with Silo's displacement painting. Just for fun, check out update 19. It's just a test and won't be saved.
oooh…nice calves. 🙂
Yeah, more cool updates, CGMann. Thanks for continuing to post the wireframes as well. It really shows the benefit of making the polygons follow the anatomy.
Also, Silo seems to be a very capable program for the price. Might have to fork out some dough and buy it.
Thanks guys.. I am back home now (Yay!), and I have rendered out a turntable movie (#20) showing all of the changes made during my trip. Please give her a critical eye and tell me if you see any porportion problems (arms too long, etc). I would like to move on to the next phase of her development, but I want to nail down the base geometry first.
I don't have any advice, I just wanted to say that the detail on the legs is amazing. Great job so far.
Gee thanks Tonus. Wait till she gets ZBrush'd. 😉
I did some analysis of the proportions for you and found that they are all spot on for an 8-headed figure, except for the fact that her actual head was 1.5 heads high! I knew there was something bothering me about the proportions and this must have been what it was. I would try uniformly scaling down the whole head so that the head comes down to just above where the old eyebrow line was and see if it looks any better.
For the muscle shapes, the quads are spectacular, but I think the lower legs still need a bit of work. The soleus muscle that lies under the calf muscle appears to be missing. This muscle is particularly prominent on the outside and causes the outside curve to go all the way down to the ankle. It causes a more gradual tapering on the inside of the calves as well. I also stand by my initial feeling that her butt could be a bit larger and rounder to balance better with her quads.
By the way, did you happen to check out the thread I posted recently showing a reference diagram of a female bodybuilder that I had commissioned? You may find it useful as a comparison before you start Zbrushing.
Ideal Proportion, Female Bodybuilder (Commission)
Hey Reason,
Hmmmm… I scaled her head down to her eyebrow line and it looked.. Comical. Here is a view of her head scaled down just a bit (21) super-imposed over her old head. Something about it looks.. Off… I think it makes her hands look too big now.. Or her arms… Nah it's throwing everything off for me. :/ I will look at her calves when I get this issue resolved.
Her bent legs aren't throwing off your measurements, are they?
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