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Viewing 10 posts - 881 through 890 (of 902 total)
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  • in reply to: latest enhancement #21985
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    That's an incredible morph!

    I like the way it's as much as a painting as it is a morph. Good choice of pose too  :wink:!

    in reply to: Random acts of morph… #19902
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    Loved the Vida morphs! I'm glad you didn't go overboard as she is ridiculoulsy hot as it is.

    in reply to: Your Fantasy Muscle-Girl Game! #11056
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    Welcome back, Kulli!
    (Great, now I've got the theme song from "Welcome back, Kotter" in my head.)

    Doing a sprite turned out to be more difficult than I thought – I'm still stuck on the first frame. Just wondering how far you took your fighting game as perhaps we could use that as a base and just some more characters. Also, what engine were you using? Some developers are currently working on an open version of Mugen and say that it will be able to run on XBOX. It would be cool to create our own XBOX game.

    in reply to: Quickie Morph Video #21662
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    Participant

    Try downloading the latest stable binary of the XVID codec from http://www.koepi.org/xvid.shtml.

    in reply to: at the beach … page 3 #21774
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    Great piece of work. Hopefully it is just the start of a long, long series. I'm already wondering what is going to happen next. Will she see him? How will he react? Will she just assume that he's like everyone else. Really cool stuff. Like the sort of watercolor type look you've got with the coloring as well.

    Actually, this story reminds me a bit of a scene in Clive  Barker's "The Great and Secret Show". Hopefully, the girl won't get dragged under the water and impregnated by a genetically engineered God though.

    in reply to: Random acts of morph… #19894
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    Oh man, they're cool. If only these pictures could inspire these girls to see the error of their ways and go down the bodybuilding path instead of fitness!

    Any chance of getting more specific with tool options, etc?

    in reply to: Quickie Morph Video #21660
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    Participant

    The way I go on about Moho on this board, you guys probably think I'm a sales rep. It's just that for 2D animation I haven't been able to find a better program and this one happens to pretty damn cheap as well ($99). It's actually very intuitive to use – once you've done all of the bundled tutorials you can pretty much do anything you can imagine in 2D. They have a great website http://www.lostmarble.com with tonnes of samples and a download of an evaluation version. I've even seen a few muscle girls in the animations users have posted to the online forum.

    in reply to: Quickie Morph Video #21657
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    Sorry, but I didn't have a suitable video clip of the gorgeous Kiera Knightly so I did a morph of Hilary Swank flexing instead
    http://www.stoik.com/morphman/ can supposedly do dynamic and video to video morphing if anyone is interested. Personally I think I will stick with Moho for now, but I would be interested to hear of anyone else's experiments with other programs.

    in reply to: New render #21685
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    Participant

    Excellent Lingste,r as always. Everything is perfect – the proportions, facial expressions, composition and rendering technique. Glad to see that you can still find time for Poser work when you're not busy maintaining this site.

    in reply to: Desperately seeking help! #21605
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    Participant

    Actually, I wasn't going to use Moho to do the tweening as your frames are already bitmaps. I was happy to try my hand at pixel pushing for this project, until I did a few experiments last night with image warping in Moho url]http://www.amaz0ns.com/component/option,com_smf/Itemid,44/topic,2272.0[/url]. If you sent me the frames with transparent backgrounds then I could superimpose a vector skeleton on the characters and use image warping to animate them. Sort of a cross between bitmap and vector animation and should be a lot smoother and faster than tweening by hand.

    Dwarf, just wondering how you were planning to import TC2's animated gifs into Flash. Does it have a way of vectorising the frames in a way that you can still automatically interpolate between them. If it does then that would definitely be the way to go.

Viewing 10 posts - 881 through 890 (of 902 total)