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rimmer8Participant
"finished artwork" sounds promising! 🙂
Steps 12 and 13 of my tutorial cover saving the work. What you do in the winmorph program is like a preview, you play around, change things, save the morphing process as a winmorph file (xyz.mrf) and when your satisfied you produce the finished picture by doing a render – the green arrow. Your completed morph is saved in the folder specified in step 12.What I do is use the morphs to produce ‘parts’ which I combine in layers to produce an image in paintshop pro (or photoshop, etc.) So I might do one morph for the arms, another for the torso, another for the forearms. because sometimes the morphing processes contradict one another and its easier to do then seperately. But that’s a whole different subject….. 😉
rimmer8ParticipantGTS is not my thing but I do like your taste in subjects. Great shadow work in this one!
rimmer8ParticipantNow that’s FMG! 😯
rimmer8ParticipantI just viewed your "Cara Kickmann" comic. It looks like a lot of very good work went into that, well done. Welcome to She Grew!
rimmer8ParticipantThanks very much mvdr, Anna Tomasiello was the subject of this morph and she’s pretty hot, I just helped her along a little. 😀
(I hope you write that story)rimmer8ParticipantI’m glad your back up and running after your DB problem.
8)rimmer8ParticipantThanks for your comment Dark Elf. I’m pleased you think the abs I drew look realistic. How? well here are some factors:
1. Draw them in a seperate layer.
2. Pull up some pics of real abs for refernece.
3. Draw in the shade and highlights till it looks good.
4. Turn down the layer opacity to some level like 30% and it will probably look Ok.
5. If some parts look too sharp try running a very soft eraser at ~5% opacity , 0% hardness over them.
Hope this helps.rimmer8ParticipantAs I was just saying in another topic, I use PSPS 5 also. You can go a little way with the rather well hidden push; dodge; burn; smudge etc tools but I would start your morphs with a program such as Winmorph – this will let you change the shape of your original image far more than you could in PSP alone. Then you can import the warped images back into PSP and copy ‘n’ paste into new layers to modify your original image. Learning how to use the layer tool effectively is a huge plus when doing this.
A tip I have learned recently – only go to jpg for your final image. Do all editing in psp format (or some other non-lossy format). Never edit in jpg!
If you have specific questions I would be glad to help via PM.rimmer8ParticipantThanks for the comments Random and AlexG.
are you using GLIMP by any chance?
Never heard of it. I’ve downloaded The GIMP but haven’t learned how to use it yet. This little hologram uses free stuff (probably because he’s a cheapskate!) and warps using Winmorph and does everything else in Paintshop Pro version 5 – a program I have come to know and love. If you just want to keep track of your images then PSP 4.15 is available free, gratis, no questions asked or if you want to deal with more modern image manipulation tools (though not up to current standards) version 5 was available free with online registration. It does enough to keep me busy. I don’t know if they are still available but those who are interested should try http://www.jasc.com.
rimmer8ParticipantOh, man! That babelfish translation is funny!
Useless, but funny.
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