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Matthew Lim
ParticipantUpdate: Made a few adjustments to the story to match up with the realities of the actual Age of Apocalypse storyline.
Chapter 2 and sketch set 2 should be finished tommorow night so keep your eyes peeled for that update.
One quick question, how would you guys like these drawings shaded. I can either go my usual soft shade technique or I can try for the cel-shaded technique used in X-Men Evolution. Post your opinions and I’ll go with what comes up when I update tommorow.
Matthew Lim
Participantthe movie pluto nash, starring eddie murphy, has a really good scene in which rosario dawson looks in this mirror, and shes morphed into this super buff version of herself with extra large ummm additives haha.
I recently saw Pluto Nash. The scene was a nice little femuscle bit along with a tall woman bit as well. The movie itself is a 50/50 love-hate kind of movie. I would say this movie is a renter at most.
Matthew Lim
ParticipantLove the site. Love the stories, especially "Obsession Starring?" Not quite sure about Mena Suvari but great story none the less. Would love to see what else this site provides in the future.
Matthew Lim
ParticipantThe story sounds familiar, I think I have might have saw it in the DtV library.
Matthew Lim
ParticipantI don’t know about you guys, but for some reason with this subject I immediately think that Gribble would be the perfect author to do a story with this kind of subject matter.
Matthew Lim
ParticipantHonestly, I don’t like the idea of steroid usage for women. It’s unnatural and very unattractive. No matter how much a woman use, the usage is going to cause her to become more masculine in apperance. I like the natural femenine looking bodybuilders, preferrably the Middleweight women who have the most muscle with a clear feminine apperance.
Matthew Lim
ParticipantCollector is very correct. GTA San Andreas has a specific engine that ties different character models with the statistics of your character. If you wanted a female character, youd have to model several different "builds" for the character and figure out how to rewrite the game’s program to tie those models into the game. A little too complex for such a simple concept really.
Matthew Lim
ParticipantSchweet pic. The big bold shadow shapes reminds me of the Sin City graphic novels.
Matthew Lim
ParticipantAwsome drawing Bass. It’s great to see you’re taking your art towards different directions. I have to agree with Pimp on the forearms and also the thighs. A helpful bit of advice would be to look through an anatomy book and do some sketches out of that to practice drawing the body in different poses and going back to make sure you’re drawing the muscles correctly. It’s a little exercise I do every now and then to keep myself fresh on musculature. A couple of good books for this would be Burne Hogarth’s "Dynamic Anatomy" and Sarah Simblet’s "Anatomy for the Artist." Other than that I can’t complain, you’ve made awsome leaps and bounds since you first started posting on Wreck’s forum.
Matthew Lim
ParticipantI see you went through with your doodle plan. Interesting doodles, I’d like to see some more soon.
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